Programming Projects Syllabus Contents Sample Course
The essential digital reference and learning resource for computer graphics.






Both readable and solid, the Graphics Codex provides the reader with the essence of 3D computer rendering.” Eric Haines, Autodesk
   coauthor of Real-Time Rendering

I own and use the Graphics Codex. Is it a reference tool, a companion to a textbook, an alternative to a textbook, or a self-study guide? It can work in any of these roles, but I think it is in fact a new thing. It's a thing we'll be seeing a lot of...dollar for dollar, it's the best scholarly information I have ever purchased.” Peter Shirley, University of Utah
   coauthor of Fundamentals of Computer Graphics


The Graphics Codex by Morgan McGuire at Casual Effects contains:

Download free PDFs of three sample topics: Chapter 4: A Model of Light, Topic: Ray-Triangle Intersection, and Topic: Fresnel Coefficient. For teachers, a sample syllabus shows how to use the Graphics Codex beside or instead of a conventional textbook.

Topics in the app include: Ray tracing, shallow water equations (2D Navier-Stokes), shadow map shaders, the Rendering Equation, area of a sphere, Fresnel equations, popular BSDFs, CSS selectors, configuring simple web servers, HTML entities, transformation matrices, quaternion operations, ray intersections, a chart of common resolutions, the EM spectrum, and human photoreceptor frequency response.

Purchase the app once. It will adapt to the native resolution of every device that you use it on. New content and app features will automatically arrive every month as free updates.

The Graphics Codex is written by an expert, always with you, and always up to date. E-mail suggestions and report problems directly to me (Morgan) at morgan@casual-effects.com.


The Amazon-authenticated paid Web Edition was replaced by the free NVIDIA Deep Learning Institute web edition in April 2021. Thank you to all of the readers who supported the Amazon edition. You can now read the latest content from the DLI edition. This change makes the Graphics Codex more accessible to readers with financial constraints or limited access to Amazon's credit card payment system. Thank you to our partner NVIDIA DLI for supporting graphics education for the community.

Choose your edition:

Graphics Codex DLI Edition
Free Deep Learning Institute web edition hosted by NVIDIA. Runs on any modern mobile or computer browser. Requires an internet connection.


Graphics Codex iOS Edition
Pay $10 once to install on all of your iPad, iPhone, and iPod Touch devices simultaneously. Fast, native, and no internet required.



Bibtex Entry:
@book{McGuire2018GraphicsCodex,
    title = {The Graphics Codex},
    author = {Morgan McGuire},
    year = {2021},
    edition = {2.17},
    publisher = {Casual Effects},
    url = {https://graphicscodex.com}
}
              



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