allocateBuffer(const shared_ptr< MemoryManager > &memoryManager) | G3D::CPUPixelTransferBuffer | protected |
buffer() | G3D::CPUPixelTransferBuffer | inline |
buffer() const | G3D::CPUPixelTransferBuffer | inline |
CPUPixelTransferBuffer(const ImageFormat *format, int width, int height, int depth, int rowAlignment) | G3D::CPUPixelTransferBuffer | protected |
create(int width, int height, const ImageFormat *format, const shared_ptr< MemoryManager > &memoryManager=MemoryManager::create(), int depth=1, int rowAlignment=1) | G3D::CPUPixelTransferBuffer | static |
createShared(ArgTypes &&... args) | G3D::ReferenceCountedObject | inlineprotectedstatic |
depth() const | G3D::PixelTransferBuffer | inline |
format() const | G3D::PixelTransferBuffer | inline |
freeBuffer() | G3D::CPUPixelTransferBuffer | protected |
fromData(int width, int height, const ImageFormat *format, void *data, int depth=1, int rowAlignment=1) | G3D::CPUPixelTransferBuffer | static |
getData(void *data) const override | G3D::CPUPixelTransferBuffer | virtual |
height() const | G3D::PixelTransferBuffer | inline |
m_buffer | G3D::CPUPixelTransferBuffer | protected |
m_depth | G3D::PixelTransferBuffer | protected |
m_format | G3D::PixelTransferBuffer | protected |
m_height | G3D::PixelTransferBuffer | protected |
m_mappedPointer | G3D::PixelTransferBuffer | mutableprotected |
m_memoryManager | G3D::CPUPixelTransferBuffer | protected |
m_rowAlignment | G3D::PixelTransferBuffer | protected |
m_rowStride | G3D::PixelTransferBuffer | protected |
m_width | G3D::PixelTransferBuffer | protected |
mapRead() const override | G3D::CPUPixelTransferBuffer | virtual |
mapReadWrite() override | G3D::CPUPixelTransferBuffer | virtual |
mapWrite() override | G3D::CPUPixelTransferBuffer | virtual |
ownsMemory() const override | G3D::CPUPixelTransferBuffer | inlinevirtual |
pixelCount() const | G3D::PixelTransferBuffer | inline |
PixelTransferBuffer(const ImageFormat *format, int width, int height, int depth, int rowAlignment) | G3D::PixelTransferBuffer | protected |
readyToMap() const override | G3D::CPUPixelTransferBuffer | inlinevirtual |
requiresGPUContext() const override | G3D::CPUPixelTransferBuffer | inlinevirtual |
row(int y, int d=0) | G3D::CPUPixelTransferBuffer | inline |
row(int y, int d=0) const | G3D::CPUPixelTransferBuffer | inline |
rowAlignment() const | G3D::PixelTransferBuffer | inline |
rowOffset(int y, int d=0) const | G3D::PixelTransferBuffer | inline |
setData(const void *data) override | G3D::CPUPixelTransferBuffer | virtual |
size() const | G3D::PixelTransferBuffer | inline |
stride() const | G3D::PixelTransferBuffer | inline |
unmap() const override | G3D::CPUPixelTransferBuffer | virtual |
G3D::PixelTransferBuffer::unmap(const T *&setToNull) const | G3D::PixelTransferBuffer | inline |
width() const | G3D::PixelTransferBuffer | inline |
~CPUPixelTransferBuffer() | G3D::CPUPixelTransferBuffer | virtual |
~PixelTransferBuffer() | G3D::PixelTransferBuffer | virtual |
~ReferenceCountedObject() | G3D::ReferenceCountedObject | inlinevirtual |