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G3D::GApp Member List

This is the complete list of members for G3D::GApp, including all inherited members.

Action enum nameG3D::GApp
ACTION_NONE enum valueG3D::GApp
ACTION_QUIT enum valueG3D::GApp
ACTION_SHOW_CONSOLE enum valueG3D::GApp
activeCamera() constG3D::GAppinlinevirtual
activeListener() constG3D::GAppinline
addWidget(const shared_ptr< Widget > &module, bool setFocus=true)G3D::GAppvirtual
beginRun()G3D::GAppprotected
cameraManipulator() constG3D::GAppinline
catchCommonExceptionsG3D::GApp
consoleG3D::GApp
createDeveloperHUD()G3D::GAppprotected
current()G3D::GAppstatic
dataDirG3D::GApp
dataDirsG3D::GApp
dataDirsAddedToSceneG3D::GApp
debugCamera() constG3D::GAppinlinevirtual
debugFontG3D::GApp
debugLabelArrayG3D::GApp
debugPaneG3D::GApp
debugShapeArrayG3D::GApp
debugTextG3D::GAppprotected
DebugTextWidget classG3D::GAppfriend
debugWindowG3D::GApp
developerWindowG3D::GApp
DeveloperWindow classG3D::GAppfriend
drawDebugShapes()G3D::GAppvirtual
drawMessage(const String &message)G3D::GAppvirtual
drawTitle(const String &title, const String &subtitle, const Any &any, const Color3 &fontColor, const Color4 &backColor)G3D::GApp
endRun()G3D::GAppprotected
escapeKeyActionG3D::GApp
extendGBufferSpecification(GBuffer::Specification &spec)G3D::GAppprotectedvirtual
frameDuration() constG3D::GAppinline
GApp(const Settings &options=Settings(), OSWindow *window=nullptr, RenderDevice *rd=nullptr, bool createWindowOnNull=true)G3D::GApp
gazeForEye(int eye) constG3D::GAppinline
gazeTracker() constG3D::GAppinline
graphicsWatch() constG3D::GAppinline
headFrame() constG3D::GAppvirtual
initializeOpenGL(RenderDevice *rd, OSWindow *window, bool createWindowIfNull, const Settings &settings)G3D::GApp
loadScene(const String &sceneName)G3D::GAppvirtual
logicWatch() constG3D::GAppinline
lowerFrameRateInBackground() constG3D::GAppinline
m_activeCameraG3D::GAppprotected
m_activeCameraMarkerG3D::GAppprotected
m_activeListenerG3D::GAppprotected
m_ambientOcclusionG3D::GAppprotected
m_cameraManipulatorG3D::GAppprotected
m_currentEyeIndexG3D::GAppprotected
m_debugCameraG3D::GAppprotected
m_debugControllerG3D::GAppprotected
m_debugTextColorG3D::GAppprotected
m_debugTextMutexG3D::GAppprotected
m_debugTextOutlineColorG3D::GAppprotected
m_debugTextWidgetG3D::GAppprotected
m_depthOfFieldG3D::GAppprotected
m_depthPeelFramebufferG3D::GAppprotected
m_deviceFramebufferG3D::GAppprotected
m_endProgramG3D::GAppprotected
m_exitCodeG3D::GAppprotected
m_filmG3D::GAppprotected
m_framebufferG3D::GAppprotected
m_gazeG3D::GApp
m_gazeArrayG3D::GApp
m_gazeTrackerG3D::GApp
m_gbufferG3D::GAppprotected
m_gbufferSpecificationG3D::GAppprotected
m_graphicsWatchG3D::GAppprotected
m_lastDebugIDG3D::GApp
m_lastFrameOverWaitG3D::GAppprotected
m_lastTimeG3D::GAppprotected
m_lastWaitTimeG3D::GAppprotected
m_logicWatchG3D::GAppprotected
m_lowerFrameRateInBackgroundG3D::GAppprotected
m_motionBlurG3D::GAppprotected
m_networkWatchG3D::GAppprotected
m_nowG3D::GAppprotected
m_osWindowDeviceFramebufferG3D::GAppprotected
m_osWindowGBufferG3D::GAppprotected
m_osWindowHDRFramebufferG3D::GAppprotected
m_posed2DG3D::GAppprotected
m_posed3DG3D::GAppprotected
m_poseWatchG3D::GAppprotected
m_previousRealTimeStepG3D::GAppprotected
m_previousSimTimeStepG3D::GAppprotected
m_realTimeG3D::GAppprotected
m_rendererG3D::GAppprotected
m_renderPeriodG3D::GAppprotected
m_settingsG3D::GAppprotected
m_simTimeG3D::GAppprotected
m_simTimeScaleG3D::GAppprotected
m_simTimeStepG3D::GAppprotected
m_simulationWatchG3D::GAppprotected
m_userInputWatchG3D::GAppprotected
m_waitWatchG3D::GAppprotected
m_wallClockTargetDurationG3D::GAppprotected
m_widgetManagerG3D::GAppprotected
m_xrSystemG3D::GAppprotected
m_xrWidgetG3D::GAppprotected
manageUserInputG3D::GApp
MATCH_REAL_TIME_TARGET enum valueG3D::GApp
networkWatch() constG3D::GAppinline
onAfterEvents()G3D::GAppprotectedvirtual
onAfterLoadScene(const Any &any, const String &sceneName)G3D::GAppinlinevirtual
onAfterSimulation(RealTime rdt, SimTime sdt, SimTime idt)G3D::GAppprotectedvirtual
onAI()G3D::GAppprotectedvirtual
onBeforeSimulation(RealTime &rdt, SimTime &sdt, SimTime &idt)G3D::GAppprotectedvirtual
onCleanup()G3D::GAppprotectedvirtual
onConsoleCommand(const String &cmd)G3D::GAppprotectedvirtual
oneFrame()G3D::GAppprotectedvirtual
onEvent(const GEvent &event)G3D::GAppprotectedvirtual
onGraphics(RenderDevice *rd, Array< shared_ptr< Surface > > &surface, Array< shared_ptr< Surface2D > > &surface2D)G3D::GAppprotectedvirtual
onGraphics2D(RenderDevice *rd, Array< shared_ptr< Surface2D > > &surface2D)G3D::GAppprotectedvirtual
onGraphics3D(RenderDevice *rd, Array< shared_ptr< Surface > > &surface)G3D::GAppprotectedvirtual
onInit()G3D::GAppprotectedvirtual
onNetwork()G3D::GAppprotectedvirtual
onPose(Array< shared_ptr< Surface > > &posed3D, Array< shared_ptr< Surface2D > > &posed2D)G3D::GAppprotectedvirtual
onPostProcessHDR3DEffects(RenderDevice *rd)G3D::GAppprotectedvirtual
onRun()G3D::GAppprotected
onSimulation(RealTime rdt, SimTime sdt, SimTime idt)G3D::GAppprotectedvirtual
onUserInput(class UserInput *userInput)G3D::GAppprotectedvirtual
onWait(RealTime waitTime)G3D::GAppprotectedvirtual
OSWindow classG3D::GAppfriend
previousRealTimeStep() constG3D::GAppinline
previousSimTimeStep() constG3D::GAppinline
processGEventQueue()G3D::GAppprotectedvirtual
REAL_TIME enum valueG3D::GApp
realTime() constG3D::GAppinline
realTimeTargetDuration() constG3D::GAppinline
removeAllDebugShapes()G3D::GApp
removeDebugShape(DebugID id)G3D::GApp
removeWidget(const shared_ptr< Widget > &module)G3D::GAppvirtual
renderCubeMap(RenderDevice *rd, Array< shared_ptr< Texture > > &output, const shared_ptr< Camera > &camera, const shared_ptr< Texture > &depthMap, int resolution=1024)G3D::GAppprotectedvirtual
renderDeviceG3D::GApp
renderer()G3D::GAppinline
resize(int w, int h)G3D::GAppprotectedvirtual
run()G3D::GApp
s_currentGAppG3D::GAppprotectedstatic
sampleGazeTrackerData()G3D::GAppprotectedvirtual
saveScene()G3D::GAppvirtual
scene() constG3D::GAppinline
SceneEditorWindow classG3D::GAppfriend
sceneVisualizationSettings() constG3D::GAppvirtual
screenCapture() constG3D::GAppinline
setActiveCamera(const shared_ptr< Camera > &camera)G3D::GAppvirtual
setActiveListener(const shared_ptr< Entity > &listener)G3D::GAppinlinevirtual
setCameraManipulator(const shared_ptr< Manipulator > &man)G3D::GAppinline
setCurrent(GApp *gApp)G3D::GAppstatic
setExitCode(int code=0)G3D::GAppvirtual
setFrameDuration(RealTime realTimeTargetDuration, SimTime simulationStepDuration=MATCH_REAL_TIME_TARGET)G3D::GAppinlinevirtual
setLowerFrameRateInBackground(bool s)G3D::GAppinlinevirtual
setRealTime(RealTime r)G3D::GAppvirtual
setScene(const shared_ptr< Scene > &s)G3D::GAppinlineprotectedvirtual
setSimTime(SimTime s)G3D::GAppvirtual
setSimulationTimeScale(float s)G3D::GAppinlinevirtual
setSubmitToDisplayMode(SubmitToDisplayMode m)G3D::GAppinlineprotected
settings() constG3D::GAppinline
Shader classG3D::GAppfriend
show(const shared_ptr< Texture > &t, const String &windowCaption="")G3D::GApp
show(const shared_ptr< PixelTransferBuffer > &t, const String &windowCaption="")G3D::GApp
show(const shared_ptr< Image > &t, const String &windowCaption="")G3D::GApp
showDebugTextG3D::GApp
showInTextureBrowser(const String &textureName, Rect2D rect=Rect2D::empty())G3D::GApp
showInTextureBrowser(const shared_ptr< Texture > &texture, Rect2D rect=Rect2D::empty())G3D::GApp
showRenderingStatsG3D::GApp
simStepDuration() constG3D::GAppinline
simTime() constG3D::GAppinline
simulationTimeScale() constG3D::GAppinline
simulationWatch() constG3D::GAppinline
staticConsoleCallback(const String &command, void *me)G3D::GAppprotectedstatic
submitToDisplayMode() constG3D::GAppinlineprotected
swapBuffers()G3D::GAppvirtual
textureByName(const String &name) constG3D::GApp
typedScene() constG3D::GAppinline
userInputG3D::GApp
userInputWatch() constG3D::GAppinline
vscreenPrintf(const char *fmt, va_list argPtr)G3D::GApp
waitWatch() constG3D::GAppinline
window() constG3D::GAppinline
~GApp()G3D::GAppvirtual

documentation generated on Wed Nov 24 2021 08:01:56 using doxygen 1.8.15