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G3D::LightingEnvironment Member List

This is the complete list of members for G3D::LightingEnvironment, including all inherited members.

ambientOcclusionG3D::LightingEnvironment
ambientOcclusionSettingsG3D::LightingEnvironment
copyScreenSpaceBuffers(const shared_ptr< Framebuffer > &framebuffer, const Vector2int16 colorGuardBand, const Vector2int16 depthGuardBand)G3D::LightingEnvironment
ddgiVolumeArrayG3D::LightingEnvironment
ddgiVolumeSpecificationArrayG3D::LightingEnvironment
environmentMapArrayG3D::LightingEnvironment
environmentMapWeightArrayG3D::LightingEnvironment
getIndirectIlluminationProducingLights(Array< shared_ptr< Light > > &array) constG3D::LightingEnvironment
getNonShadowCastingLights(Array< shared_ptr< Light > > &array) constG3D::LightingEnvironment
lightArrayG3D::LightingEnvironment
LightingEnvironment()G3D::LightingEnvironment
LightingEnvironment(const Any &any)G3D::LightingEnvironment
m_anyG3D::LightingEnvironmentprotected
m_copiedScreenColorGuardBandG3D::LightingEnvironmentprotected
m_copiedScreenColorTextureG3D::LightingEnvironmentprotected
m_copiedScreenDepthGuardBandG3D::LightingEnvironmentprotected
m_copiedScreenDepthTextureG3D::LightingEnvironmentprotected
maybeCopyBuffers() constG3D::LightingEnvironmentprotected
numShadowCastingLights() constG3D::LightingEnvironment
removeShadowCastingLights()G3D::LightingEnvironment
screenColorGuardBand() constG3D::LightingEnvironmentinline
screenColorTexture() constG3D::LightingEnvironmentinline
screenDepthGuardBand() constG3D::LightingEnvironmentinline
screenDepthTexture() constG3D::LightingEnvironmentinline
setShaderArgs(UniformTable &args, const String &prefix="") constG3D::LightingEnvironment
setToDemoLightingEnvironment()G3D::LightingEnvironment
sourceAny()G3D::LightingEnvironmentinline
toAny() constG3D::LightingEnvironment
uniformTableG3D::LightingEnvironment

documentation generated on Wed Nov 24 2021 08:01:57 using doxygen 1.8.15