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G3D::Matrix4 Member List

This is the complete list of members for G3D::Matrix4, including all inherited members.

adjoint() constG3D::Matrix4
approxCoordinateFrame() constG3D::Matrix4
cofactor() constG3D::Matrix4
column(int c) constG3D::Matrix4
deserialize(class BinaryInput &b)G3D::Matrix4
determinant() constG3D::Matrix4
diagonal(float e00, float e11, float e22, float e33)G3D::Matrix4inlinestatic
fuzzyEq(const Matrix4 &b) constG3D::Matrix4
getPerspectiveProjectionParameters(double &left, double &right, double &bottom, double &top, double &nearval, double &farval, float updirection=-1.0f) constG3D::Matrix4
homoMul(const class Vector3 &v, float w) constG3D::Matrix4
identity()G3D::Matrix4static
inverse() constG3D::Matrix4
Matrix4(const Any &any)G3D::Matrix4explicit
Matrix4(float r1c1, float r1c2, float r1c3, float r1c4, float r2c1, float r2c2, float r2c3, float r2c4, float r3c1, float r3c2, float r3c3, float r3c4, float r4c1, float r4c2, float r4c3, float r4c4)G3D::Matrix4
Matrix4(DoNotInitialize dni)G3D::Matrix4inline
Matrix4(const float *init)G3D::Matrix4
Matrix4(const class Matrix3 &upper3x3, const class Vector3 &lastCol=Vector3::zero())G3D::Matrix4
Matrix4(const class CoordinateFrame &c)G3D::Matrix4
Matrix4(const double *init)G3D::Matrix4
Matrix4()G3D::Matrix4
operator const float *() constG3D::Matrix4inline
operator float *()G3D::Matrix4inline
operator!=(const Matrix4 &other) constG3D::Matrix4
operator*(const Matrix4 &other) constG3D::Matrix4
operator*(const float s) constG3D::Matrix4
operator*(const Vector4 &vector) constG3D::Matrix4
operator+(const Matrix4 &other) constG3D::Matrix4inline
operator==(const Matrix4 &other) constG3D::Matrix4
operator[](int r)G3D::Matrix4inline
operator[](int r) constG3D::Matrix4inline
orthogonalProjection(float left, float right, float bottom, float top, float nearval, float farval, float upDirection=-1.0f)G3D::Matrix4static
orthogonalProjection(const class Rect2D &rect, float nearval, float farval, float upDirection=-1.0f)G3D::Matrix4static
perspectiveProjection(double left, double right, double bottom, double top, double nearval, double farval, float upDirection=-1.0f)G3D::Matrix4static
pitchDegrees(float deg)G3D::Matrix4inlinestatic
rollDegrees(float deg)G3D::Matrix4inlinestatic
row(int r) constG3D::Matrix4
scale(const Vector3 &v)G3D::Matrix4inlinestatic
scale(float x, float y, float z)G3D::Matrix4inlinestatic
scale(float s)G3D::Matrix4inlinestatic
serialize(class BinaryOutput &b) constG3D::Matrix4
setColumn(int c, const Vector4 &v)G3D::Matrix4
setRow(int r, const class Vector4 &v)G3D::Matrix4
toAny() constG3D::Matrix4
toString() constG3D::Matrix4
translation(const Vector3 &v)G3D::Matrix4inlinestatic
translation(float x, float y, float z)G3D::Matrix4inlinestatic
transpose() constG3D::Matrix4
upper2x2() constG3D::Matrix4
upper3x3() constG3D::Matrix4
yawDegrees(float deg)G3D::Matrix4inlinestatic
zero()G3D::Matrix4static

documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15