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G3D::NetConnection Member List

This is the complete list of members for G3D::NetConnection, including all inherited members.

address() constG3D::NetSendConnectionvirtual
beforeSend() overrideG3D::NetConnectionprotectedvirtual
ChannelMessageIteratorTable typedefG3D::NetConnectionprotected
CONNECTED enum valueG3D::NetConnection
connectToServer(const NetAddress &server, uint32 numChannels=1, size_t incomingBytesPerSecondThrottle=UNLIMITED_BANDWIDTH, size_t outgoingBytesPerSecondThrottle=UNLIMITED_BANDWIDTH)G3D::NetConnectionstatic
createMessageIterator(const NetChannel &channel, const shared_ptr< _internal::NetServerSideConnection > client=nullptr)G3D::NetConnection
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
disconnect(bool waitForOtherSide=true)G3D::NetConnectionvirtual
DISCONNECTED enum valueG3D::NetConnection
enetsend(NetChannel channel, _ENetPacket *packet)G3D::NetSendConnectionprotectedvirtual
getIncomingChannels() constG3D::NetConnection
incomingMessageIterator(const NetChannel &channel)G3D::NetConnection
JUST_CONNECTED enum valueG3D::NetConnection
latency() constG3D::NetConnection
latencyVariance() constG3D::NetConnection
m_enetHostG3D::NetSendConnectionprotected
m_enetPeerG3D::NetSendConnectionprotected
m_freeQueueG3D::NetSendConnectionprotected
m_latencyG3D::NetConnectionprotected
m_latencyVarianceG3D::NetConnectionprotected
m_netMessageIteratorTableG3D::NetConnectionprotected
m_sentRecentlyG3D::NetConnectionprotected
m_statusG3D::NetConnectionprotected
MAX_CHANNELS enum valueG3D::NetConnection
NetConnection(_ENetPeer *p, _ENetHost *h)G3D::NetConnectionprotected
NetMessageIterator classG3D::NetConnectionfriend
NetSendConnection(_ENetPeer *p, _ENetHost *h)G3D::NetSendConnectioninlineprotected
NetServer classG3D::NetConnectionfriend
NetworkStatus enum nameG3D::NetConnection
processFreeQueue()G3D::NetSendConnectionprotected
queueMessage(const NetChannel &channel, _ENetPacket *packet)G3D::NetConnection
send(NetMessageType type, const void *bytes, size_t size, NetChannel channel=0, const shared_ptr< MemoryManager > &memoryManager=shared_ptr< MemoryManager >())G3D::NetSendConnection
send(NetMessageType type, const void *bytes, size_t size, BinaryOutput &header, NetChannel channel=0, const shared_ptr< MemoryManager > &memoryManager=shared_ptr< MemoryManager >())G3D::NetSendConnection
send(NetMessageType type, BinaryOutput &bo, NetChannel channel=0)G3D::NetSendConnection
send(NetMessageType type, BinaryOutput &bo, BinaryOutput &header, NetChannel channel=0)G3D::NetSendConnection
serviceHost()=0G3D::NetConnectionprotectedpure virtual
serviceNetwork()G3D::NetConnectionfriend
shutdownSenderThreads()G3D::NetSendConnection
status()G3D::NetConnection
submitToSendQueues(const _internal::NetMessage &message)G3D::NetSendConnection
UNLIMITED_BANDWIDTH enum valueG3D::NetConnection
updateLatencyEstimate()G3D::NetConnectionprotected
WAITING_TO_CONNECT enum valueG3D::NetConnection
WAITING_TO_DISCONNECT enum valueG3D::NetConnection
~NetConnection()G3D::NetConnection
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15