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G3D::ParticleSurface Member List

This is the complete list of members for G3D::ParticleSurface, including all inherited members.

canBeFullyRepresentedInGBuffer(const GBuffer::Specification &specification) const overrideG3D::ParticleSurfaceinlinevirtual
canChange() constG3D::Surfacevirtual
canRenderIntoSVO() const overrideG3D::ParticleSurfaceinlinevirtual
create(const shared_ptr< Entity > &entity)G3D::ParticleSurfaceinlineprotectedstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
cull(const CoordinateFrame &cameraFrame, const class Projection &cameraProjection, const class Rect2D &viewport, Array< shared_ptr< Surface > > &allSurfaces, Array< shared_ptr< Surface > > &outSurfaces, bool previous, bool inPlace)G3D::Surfaceprotectedstatic
cull(const CoordinateFrame &cameraFrame, const class Projection &cameraProjection, const class Rect2D &viewport, const Array< shared_ptr< Surface > > &allSurfaces, Array< shared_ptr< Surface > > &outSurfaces, bool previous=false)G3D::Surfaceinlinestatic
cull(const CoordinateFrame &cameraFrame, const class Projection &cameraProjection, const class Rect2D &viewport, Array< shared_ptr< Surface > > &allSurfaces, bool previous=false)G3D::Surfaceinlinestatic
entity() constG3D::Surfaceinline
expressiveLightScatteringPropertiesG3D::Surface
frame(bool previous=false) constG3D::Surfaceinlinevirtual
getBoxBounds(const Array< shared_ptr< Surface >> &surfaceArray, AABox &bounds, bool previous=false, bool &anyInfinite=ignoreBool, bool onlyShadowCasters=false)G3D::Surfacestatic
getCoordinateFrame(CoordinateFrame &cframe, bool previous=false) constG3D::Surfacevirtual
getObjectSpaceBoundingBox(AABox &box, bool previous=false) const overrideG3D::ParticleSurfacevirtual
getObjectSpaceBoundingSphere(Sphere &sphere, bool previous=false) const overrideG3D::ParticleSurfacevirtual
getObjectSpaceGeometry(Array< int > &index, Array< Point3 > &vertex, Array< Vector3 > &normal, Array< Vector4 > &packedTangent, Array< Point2 > &texCoord, bool previous=false) constG3D::Surfaceinlinevirtual
getSphereBounds(const Array< shared_ptr< Surface > > &surfaceArray, Sphere &bounds, bool previous=false, bool &anyInfinite=ignoreBool, bool onlyShadowCasters=false)G3D::Surfacestatic
getTris(const Array< shared_ptr< Surface > > &surfaceArray, CPUVertexArray &cpuVertexArray, Array< Tri > &triArray, bool computePrevPosition=false)G3D::Surfacestatic
getTrisHomogeneous(const Array< shared_ptr< Surface > > &surfaceArray, CPUVertexArray &cpuVertexArray, Array< Tri > &triArray, bool computePrevPosition=false) constG3D::Surfaceinlinevirtual
hasTransmission() const overrideG3D::ParticleSurfaceinlinevirtual
isSkybox() constG3D::Surfaceinlinevirtual
lastChangeTime() constG3D::Surfacevirtual
m_blockG3D::ParticleSurfaceprotected
m_entityG3D::Surfaceprotected
m_modelG3D::Surfaceprotected
m_objectSpaceBoxBoundsG3D::ParticleSurfaceprotected
m_objectSpaceSphereBoundsG3D::ParticleSurfaceprotected
m_preferLowResolutionTransparencyG3D::Surfaceprotected
m_rigidBodyIDG3D::Surfaceprotected
model() constG3D::Surfaceinline
name() constG3D::Surfacevirtual
ParticleSurface()G3D::ParticleSurfaceinlineprotected
ParticleSurface(const shared_ptr< Entity > &entity)G3D::ParticleSurfaceinlineprotected
ParticleSystemG3D::ParticleSurfaceprotected
preferLowResolutionTransparency() constG3D::Surfaceinline
render(RenderDevice *rd, const LightingEnvironment &environment, RenderPassType passType) const overrideG3D::ParticleSurfacevirtual
renderDepthOnly(RenderDevice *rd, const Array< shared_ptr< Surface > > &surfaceArray, CullFace cull, const shared_ptr< Texture > &depthPeelTexture=nullptr, const float minZSeparation=0.0f, TransparencyTestMode transparencyTestMode=TransparencyTestMode::REJECT_TRANSPARENCY, const Color3 &transmissionWeight=Color3::white()/3.0f)G3D::Surfacestatic
renderDepthOnlyHomogeneous(RenderDevice *rd, const Array< shared_ptr< Surface > > &surfaceArray, const shared_ptr< Texture > &depthPeelTexture, const float depthPeelEpsilon, TransparencyTestMode transparencyTestMode, const Color3 &transmissionWeight) const overrideG3D::ParticleSurfacevirtual
renderHomogeneous(RenderDevice *rd, const Array< shared_ptr< Surface > > &surfaceArray, const LightingEnvironment &lightingEnvironment, RenderPassType passType) const overrideG3D::ParticleSurfacevirtual
renderIntoGBuffer(RenderDevice *rd, const Array< shared_ptr< Surface > > &sortedVisible, const shared_ptr< GBuffer > &gbuffer, const shared_ptr< Texture > &depthPeelTexture=shared_ptr< Texture >(), const float minZSeparation=0.0f, const LightingEnvironment &lightingEnvironment=LightingEnvironment())G3D::Surfacestatic
renderIntoGBufferHomogeneous(RenderDevice *rd, const Array< shared_ptr< Surface > > &surfaceArray, const shared_ptr< GBuffer > &gbuffer, const shared_ptr< Texture > &depthPeelTexture, const float minZSeparation, const LightingEnvironment &lighting) constG3D::Surfaceinlinevirtual
renderIntoSVO(RenderDevice *rd, Array< shared_ptr< Surface > > &visible, const shared_ptr< SVO > &svo, const CoordinateFrame &previousCameraFrame=CoordinateFrame())G3D::Surfacestatic
renderIntoSVOHomogeneous(RenderDevice *rd, Array< shared_ptr< Surface > > &surfaceArray, const shared_ptr< SVO > &svo, const CFrame &previousCameraFrame) constG3D::Surfaceinlinevirtual
renderMask() constG3D::Surface
renderWireframe(RenderDevice *rd, const Array< shared_ptr< Surface > > &surfaceArray, const Color4 &color=Color3::black(), bool previous=false)G3D::Surfacestatic
renderWireframeHomogeneous(RenderDevice *rd, const Array< shared_ptr< Surface > > &surfaceArray, const Color4 &color, bool previous) const overrideG3D::ParticleSurfacevirtual
rigidBodyID() constG3D::Surfaceinline
setShaderArgs(Args &args, const Array< shared_ptr< Surface >> &surfaceArray, const bool sort, const Vector3 &csz)G3D::ParticleSurfaceprotectedstatic
setStorage(ImageStorage newStorage) overrideG3D::ParticleSurfaceinlinevirtual
G3D::Surface::setStorage(const Array< shared_ptr< Surface >> &surfaceArray, ImageStorage newStorage)G3D::Surfacestatic
sortAndUploadIndices(const shared_ptr< ParticleSurface > &surface, const Vector3 &csz)G3D::ParticleSurfaceprotectedstatic
sortBackToFront(Array< shared_ptr< Surface > > &surfaces, const Vector3 &wsLookVector)G3D::Surfaceinlinestatic
sortFrontToBack(Array< shared_ptr< Surface > > &surfaces, const Vector3 &wsLookVector)G3D::Surfacestatic
Surface(const ExpressiveLightScatteringProperties &e=ExpressiveLightScatteringProperties(), bool preferLowResTransparency=false)G3D::Surfaceinlineprotected
transparencyType() const overrideG3D::ParticleSurfaceinlinevirtual
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual
~Surface()G3D::Surfaceinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15