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G3D::ParticleSystem Member List

This is the complete list of members for G3D::ParticleSystem, including all inherited members.

addParticle(const Particle &p)G3D::ParticleSysteminline
applyPhysics(float t, float dt)G3D::ParticleSystemprotectedvirtual
articulatedModelPose()G3D::VisibleEntityinline
BOUNDS enum valueG3D::VisibleEntity
canCauseCollisions() constG3D::Entityinline
canChange() constG3D::Entityinline
castsShadows() constG3D::VisibleEntityinline
create(const String &name, Scene *scene, AnyTableReader &propertyTable, const ModelTable &modelTable, const Scene::LoadOptions &options)G3D::ParticleSystemstatic
create(const String &name, Scene *scene, const CFrame &position, const shared_ptr< Model > &model)G3D::ParticleSystemstatic
G3D::VisibleEntity::create(const String &name, Scene *scene, const shared_ptr< Model > &model, const CFrame &frame=CFrame(), const shared_ptr< Track > &track=shared_ptr< Entity::Track >(), bool canChange=true, bool shouldBeSaved=true, bool visible=true, const Surface::ExpressiveLightScatteringProperties &expressiveLightScatteringProperties=Surface::ExpressiveLightScatteringProperties(), const ArticulatedModel::PoseSpline &artPoseSpline=ArticulatedModel::PoseSpline(), const shared_ptr< Model::Pose > &pose=nullptr)G3D::VisibleEntitystatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
Entity()G3D::Entityprotected
expressiveLightScatteringProperties() constG3D::VisibleEntityinline
fastRemoveParticle(int index)G3D::ParticleSysteminline
frame() constG3D::Entityinline
getLastBounds(class AABox &box) constG3D::Entityvirtual
getLastBounds(class Sphere &sphere) constG3D::Entityvirtual
getLastBounds(class Box &box) constG3D::Entityvirtual
init(AnyTableReader &propertyTable)G3D::ParticleSystemprotected
init()G3D::ParticleSystemprotected
G3D::VisibleEntity::init(AnyTableReader &propertyTable, const ModelTable &modelTable)G3D::VisibleEntityprotected
G3D::VisibleEntity::init(const shared_ptr< Model > &model, bool visible, const Surface::ExpressiveLightScatteringProperties &expressiveLightScatteringProperties, const ArticulatedModel::PoseSpline &artPoseSpline, const MD3Model::PoseSequence &md3PoseSequence=MD3Model::PoseSequence(), const shared_ptr< Model::Pose > &pose=nullptr)G3D::VisibleEntityprotected
G3D::Entity::init(const String &name, Scene *scene, AnyTableReader &propertyTable)G3D::Entityprotected
G3D::Entity::init(const String &name, Scene *scene, const CFrame &frame, const shared_ptr< Track > &controller, bool canChange, bool shouldBeSaved)G3D::Entityprotected
intersect(const Ray &R, float &maxDistance, Model::HitInfo &info=Model::HitInfo::ignore) const overrideG3D::VisibleEntityvirtual
intersectBounds(const Ray &R, float &maxDistance, Model::HitInfo &info) const overrideG3D::VisibleEntityvirtual
lastBoxBoundArray() constG3D::Entityinlinevirtual
lastBoxBoundArraysOverlap(const shared_ptr< Entity > &other) constG3D::Entity
lastChangeTime() constG3D::Entityinline
m_artPoseSplineG3D::VisibleEntityprotected
m_blockG3D::ParticleSystemprotected
m_canCauseCollisionsG3D::Entityprotected
m_canChangeG3D::Entityprotected
m_expressiveLightScatteringPropertiesG3D::VisibleEntityprotected
m_frameG3D::Entityprotected
m_initTimeG3D::ParticleSystemprotected
m_lastAABoxBoundsG3D::Entityprotected
m_lastBoundsTimeG3D::Entityprotected
m_lastBoxBoundArrayG3D::Entityprotected
m_lastBoxBoundsG3D::Entityprotected
m_lastChangeTimeG3D::Entityprotected
m_lastObjectSpaceAABoxBoundsG3D::Entityprotected
m_lastSphereBoundsG3D::Entityprotected
m_massG3D::Entityprotected
m_md3PoseSequenceG3D::VisibleEntityprotected
m_modelG3D::VisibleEntityprotected
m_modelDropDownListG3D::VisibleEntityprotected
m_movedSinceLoadG3D::Entityprotected
m_movedSinceSimulationG3D::Entityprotected
m_nameG3D::Entityprotected
m_particleG3D::ParticleSystemprotected
m_particlesAreInWorldSpaceG3D::ParticleSystemprotected
m_particlesChangedSinceBoundsG3D::ParticleSystemprotected
m_particlesChangedSincePoseG3D::ParticleSystemprotected
m_physicalSimulationG3D::Entityprotected
m_physicsEnvironmentG3D::ParticleSystemprotected
m_poseG3D::VisibleEntityprotected
m_previousFrameG3D::Entityprotected
m_previousPoseG3D::VisibleEntityprotected
m_rngG3D::ParticleSystemprotected
m_sceneG3D::Entityprotected
m_shouldBeSavedG3D::Entityprotected
m_sourceAnyG3D::Entityprotected
m_trackG3D::Entityprotected
m_visibleG3D::VisibleEntityprotected
makeGUI(class GuiPane *pane, class GApp *app) overrideG3D::VisibleEntityvirtual
markChanged()G3D::ParticleSystemprotected
mass() constG3D::Entityinline
model() constG3D::VisibleEntityinline
name() constG3D::Entityinline
NormalDataType typedefG3D::ParticleSystem
onModelDropDownAction()G3D::VisibleEntityprotected
onPose(Array< shared_ptr< Surface > > &surfaceArray) overrideG3D::ParticleSystemvirtual
onSimulation(SimTime absoluteTime, SimTime deltaTime) overrideG3D::ParticleSystemvirtual
particle(int index) constG3D::ParticleSysteminline
particlesAreInWorldSpace() constG3D::ParticleSysteminline
ParticleSurface classG3D::ParticleSystemfriend
ParticleSystem()G3D::ParticleSystemprotected
particleSystemModel() constG3D::ParticleSystemprotected
ParticleSystemModel::Emitter classG3D::ParticleSystemfriend
physicalSimulation() constG3D::Entityinline
physicsEnvironment() constG3D::ParticleSysteminline
playSound(const shared_ptr< Sound > &sound, const CFrame &childFrame=CFrame(), bool attach=true)G3D::Entityvirtual
pose() constG3D::VisibleEntityinlinevirtual
poseModel(Array< shared_ptr< Surface > > &surfaceArray) constG3D::VisibleEntityprotectedvirtual
preferLowResolutionTransparency()G3D::ParticleSysteminlinestatic
previousFrame() constG3D::Entityinline
removeParticle(int index)G3D::ParticleSysteminline
s_particleBufferG3D::ParticleSystemprotectedstatic
s_preferLowResolutionTransparencyG3D::ParticleSystemprotectedstatic
s_sortArrayG3D::ParticleSystemprotectedstatic
setCanCauseCollisions(bool c)G3D::Entityinlinevirtual
setCastsShadows(bool b)G3D::VisibleEntityinline
setFrame(const CFrame &f, bool updatePreviousFrame=true)G3D::Entityvirtual
setFrameSpline(const PhysicsFrameSpline &spline)G3D::Entityvirtual
setMass(float m)G3D::Entityinlinevirtual
setModel(const shared_ptr< Model > &model)G3D::VisibleEntityvirtual
setParticle(int index, const Particle &p)G3D::ParticleSysteminline
setPhysicalSimulation(bool s)G3D::Entityinlinevirtual
setPhysicsEnvironment(const shared_ptr< PhysicsEnvironment > &p)G3D::ParticleSysteminline
setPose(const shared_ptr< Model::Pose > &pose)G3D::VisibleEntityvirtual
setPreferLowResolutionTransparency(bool b)G3D::ParticleSysteminlinestatic
setPreviousFrame(const CFrame &f)G3D::Entityinlinevirtual
setShouldBeSaved(bool b)G3D::Entityinline
setTrack(const shared_ptr< Track > &c)G3D::Entityinlinevirtual
setVisible(bool b)G3D::VisibleEntityinlinevirtual
shouldBeSaved() constG3D::Entityinline
simulatePose(SimTime absoluteTime, SimTime deltaTime)G3D::VisibleEntityprotectedvirtual
size() constG3D::ParticleSysteminline
SKELETON enum valueG3D::VisibleEntity
SKELETON_AND_BOUNDS enum valueG3D::VisibleEntity
spawnParticles(SimTime absoluteTime, SimTime deltaTime)G3D::ParticleSystemprotected
toAny(const bool forceAll=false) const overrideG3D::ParticleSystemvirtual
track() constG3D::Entityinlinevirtual
updateBounds()G3D::ParticleSystemprotectedvirtual
visible() constG3D::VisibleEntityinline
VisibleEntity()G3D::VisibleEntityprotected
VisualizationMode enum nameG3D::VisibleEntity
visualize(RenderDevice *rd, bool isSelected, const class SceneVisualizationSettings &s, const shared_ptr< GFont > &font, const shared_ptr< Camera > &camera)G3D::Entityvirtual
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

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