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G3D::PhysicsFrameSplineEditor Member List

This is the complete list of members for G3D::PhysicsFrameSplineEditor, including all inherited members.

addControlPoint()G3D::ControlPointEditor
addControlPointAfter(int i) overrideG3D::PhysicsFrameSplineEditorprotectedvirtual
addDrawer(const GuiText &caption="", GuiDrawer::Side side=GuiDrawer::RIGHT_SIDE)G3D::GuiWindowinlinevirtual
allowAddingAndRemovingControlPoints() constG3D::ControlPointEditorinlineprotectedvirtual
allowRotation() constG3D::ControlPointEditorinlineprotectedvirtual
allowTranslation() constG3D::ControlPointEditorinlineprotectedvirtual
bounds() constG3D::GuiWindowvirtual
caption() constG3D::GuiWindowinline
changeKeyFocus(GuiControl *oldControl, GuiControl *newControl)G3D::GuiWindowprotected
clientRect() constG3D::GuiWindowinline
close()G3D::GuiWindowvirtual
CloseAction enum nameG3D::GuiWindow
contains(const Point2 &renderingPoint) constG3D::GuiWindowvirtual
CONTROL_WIDTH enum valueG3D::GuiWindowprotected
controlPoint(int index) const overrideG3D::PhysicsFrameSplineEditorprotectedvirtual
ControlPointEditor(const GuiText &caption, GuiPane *dockPane, const shared_ptr< GuiTheme > &theme)G3D::ControlPointEditorprotected
cpPaneG3D::ControlPointEditorprotected
create(const GuiText &caption="Spline Editor", GuiPane *dockPane=nullptr, const shared_ptr< GuiTheme > &theme=shared_ptr< GuiTheme >())G3D::PhysicsFrameSplineEditorstatic
G3D::ControlPointEditor::create(const GuiText &windowTitle, const shared_ptr< GuiTheme > &theme=shared_ptr< GuiTheme >(), const Rect2D &rect=Rect2D::xywh(100, 100, 100, 50), GuiTheme::WindowStyle style=GuiTheme::NORMAL_WINDOW_STYLE, CloseAction close=NO_CLOSE)G3D::GuiWindowstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
depth() constG3D::GuiWindowvirtual
dragOriginalRectG3D::GuiWindowprotected
dragStartG3D::GuiWindowprotected
enabled() constG3D::GuiWindowinline
extrapolationMode() constG3D::PhysicsFrameSplineEditor
fireEvent(const GEvent &event)G3D::Widgetvirtual
focused() constG3D::GuiWindowinline
GuiWindow(const GuiText &text, const shared_ptr< GuiTheme > &skin, const Rect2D &rect, GuiTheme::WindowStyle style, CloseAction closeAction)G3D::GuiWindowprotected
GuiWindow()G3D::GuiWindowprotected
hasMouseOver() constG3D::GuiWindowinline
HIDE_ON_CLOSE enum valueG3D::GuiWindow
hideModal()G3D::GuiWindowprotected
hitsControlPoint(const Ray &r)G3D::ControlPointEditor
IGNORE_CLOSE enum valueG3D::GuiWindow
increaseBounds(const Vector2 &extent)G3D::GuiWindowprotected
inDragG3D::GuiWindowprotected
inResizeG3D::GuiWindowprotected
interpolationMode() constG3D::PhysicsFrameSplineEditor
intersectRayThroughPixel(const Point2 &pixel, int &index) constG3D::ControlPointEditorprotectedvirtual
keyFocusGuiControlG3D::GuiWindowprotected
m_addRemoveControlPointPaneG3D::ControlPointEditorprotected
m_cachedPhysicsFrameStringG3D::ControlPointEditormutableprotected
m_cachedPhysicsFrameValueG3D::ControlPointEditormutableprotected
m_clientRectG3D::GuiWindowprotected
m_closeActionG3D::GuiWindowprotected
m_closeButtonG3D::GuiWindowprotected
m_depthG3D::Widgetprotected
m_drawerArrayG3D::GuiWindowprotected
m_enabledG3D::GuiWindowprotected
m_finalIntervalBoxG3D::PhysicsFrameSplineEditorprotected
m_finalIntervalChoiceG3D::PhysicsFrameSplineEditorprotected
m_focusedG3D::GuiWindowprotected
m_isDockedG3D::ControlPointEditorprotected
m_lastNodeManipulatorControlPointIndexG3D::ControlPointEditorprotected
m_managerG3D::Widgetprotected
m_mapperG3D::ControlPointEditormutableprotected
m_minSizeG3D::GuiWindowprotected
m_morphG3D::GuiWindowprotected
m_mouseOverG3D::GuiWindowprotected
m_mouseVisibleG3D::GuiWindowprotected
m_nodeManipulatorG3D::ControlPointEditorprotected
m_pixelScaleG3D::GuiWindowprotected
m_rectG3D::GuiWindowprotected
m_removeSelectedButtonG3D::ControlPointEditorprotected
m_resizableG3D::GuiWindowprotected
m_rootPaneG3D::GuiWindowprotected
m_selectedControlPointIndexG3D::ControlPointEditorprotected
m_selectedControlPointSliderG3D::ControlPointEditorprotected
m_splineG3D::PhysicsFrameSplineEditorprotected
m_styleG3D::GuiWindowprotected
m_surfaceG3D::PhysicsFrameSplineEditorprotected
m_textG3D::GuiWindowprotected
m_themeG3D::GuiWindowprotected
m_visibleG3D::GuiWindowprotected
manager() constG3D::GuiWindowinline
minSize() constG3D::GuiWindowinline
modalG3D::GuiWindowprotected
MODAL_EFFECT_DARKEN enum valueG3D::GuiWindow
MODAL_EFFECT_DESATURATE enum valueG3D::GuiWindow
MODAL_EFFECT_LIGHTEN enum valueG3D::GuiWindow
MODAL_EFFECT_NONE enum valueG3D::GuiWindow
ModalEffect enum nameG3D::GuiWindow
morphing() constG3D::GuiWindowinline
morphTo(const Rect2D &r)G3D::GuiWindowvirtual
mouseOverGuiControlG3D::GuiWindowprotected
moveTo(const Vector2 &position)G3D::GuiWindowvirtual
moveToCenter()G3D::GuiWindowvirtual
NO_CLOSE enum valueG3D::GuiWindow
numControlPoints() const overrideG3D::PhysicsFrameSplineEditorinlineprotectedvirtual
onAfterEvents()G3D::Widgetinlinevirtual
onAI()G3D::GuiWindowinlinevirtual
onBeforeGraphics()G3D::Widgetinlinevirtual
onEvent(const GEvent &event) overrideG3D::ControlPointEditorvirtual
onMouseButtonDown(const GEvent &event)G3D::GuiWindowprotectedvirtual
onNetwork()G3D::GuiWindowinlinevirtual
onPose(Array< shared_ptr< Surface > > &surface, Array< shared_ptr< Surface2D > > &surface2D) overrideG3D::ControlPointEditorvirtual
onSimulation(RealTime rdt, SimTime sdt, SimTime idt) overrideG3D::PhysicsFrameSplineEditorvirtual
onUserInput(UserInput *ui)G3D::GuiWindowvirtual
pack()G3D::GuiWindowvirtual
pane()G3D::GuiWindowinline
pane() constG3D::GuiWindowinline
PhysicsFrameSplineEditor(const GuiText &caption, GuiPane *dockPane, shared_ptr< GuiTheme > theme)G3D::PhysicsFrameSplineEditorprotected
pixelScale() constG3D::GuiWindowinline
positionalEventZ(const Point2 &pixel) const overrideG3D::ControlPointEditorvirtual
processMouseButtonDownEventForFocusChangeAndWindowDrag(const GEvent &event)G3D::GuiWindowprotected
rect() constG3D::GuiWindowinline
REMOVE_ON_CLOSE enum valueG3D::GuiWindow
removeControlPoint(int i) overrideG3D::PhysicsFrameSplineEditorprotectedvirtual
removeSelectedControlPoint()G3D::ControlPointEditor
render(RenderDevice *rd) constG3D::GuiWindowprotectedvirtual
renderBackground(RenderDevice *rd) constG3D::GuiWindowprotectedvirtual
renderControlPoints(RenderDevice *rd, const LightingEnvironment &environment) const overrideG3D::PhysicsFrameSplineEditorprotectedvirtual
renderManipulator(RenderDevice *rd)G3D::ControlPointEditor
resizable() constG3D::GuiWindowinline
resizeControlPointDropDown(int i)G3D::ControlPointEditorprotected
resizeFrameContains(const Point2 &guiPoint) constG3D::GuiWindowprotectedvirtual
selectedControlPointIndex() constG3D::ControlPointEditorinline
selectedNodePFrameAsString() constG3D::ControlPointEditor
selectedNodeTime() constG3D::PhysicsFrameSplineEditor
setCaption(const GuiText &text)G3D::GuiWindowvirtual
setControlPoint(int index, const PhysicsFrame &frame) overrideG3D::PhysicsFrameSplineEditorprotectedvirtual
setDepth(float d)G3D::Widgetinlinevirtual
setEnabled(bool e) overrideG3D::PhysicsFrameSplineEditorinlinevirtual
setExtrapolationMode(SplineExtrapolationMode::Value m)G3D::PhysicsFrameSplineEditor
setInterpolationMode(SplineInterpolationMode::Value m)G3D::PhysicsFrameSplineEditor
setKeyFocusControl(GuiControl *c)G3D::GuiWindowprotected
setKeyFocusOnNextControl()G3D::GuiWindowprotected
setManager(WidgetManager *m) overrideG3D::ControlPointEditorvirtual
setMinSize(const Vector2 &guiPixelSize)G3D::GuiWindowinlinevirtual
setRect(const Rect2D &rectInGUIPixels)G3D::GuiWindowvirtual
setResizable(bool r)G3D::GuiWindowinlinevirtual
setSelectedControlPointIndex(int i) overrideG3D::PhysicsFrameSplineEditorvirtual
setSelectedNodePFrameFromString(const String &s)G3D::ControlPointEditor
setSelectedNodeTime(float t)G3D::PhysicsFrameSplineEditor
setSpline(const PhysicsFrameSpline &p)G3D::PhysicsFrameSplineEditorvirtual
setStyle(GuiTheme::WindowStyle style)G3D::GuiWindowinline
setVisible(bool v)G3D::GuiWindowinlinevirtual
showModal(OSWindow *osWindow, ModalEffect m=MODAL_EFFECT_DESATURATE)G3D::GuiWindow
showModal(const shared_ptr< GuiWindow > &parent, ModalEffect m=MODAL_EFFECT_DESATURATE)G3D::GuiWindow
sort(Array< shared_ptr< Surface2D >> &array)G3D::Surface2Dstatic
sortAndRender(RenderDevice *rd, Array< shared_ptr< Surface2D >> &array)G3D::Surface2Dstatic
spline() constG3D::PhysicsFrameSplineEditorinline
theme() constG3D::GuiWindowinline
visible() constG3D::GuiWindowinline
Widget()G3D::Widgetinlineprotected
window() constG3D::Widgetvirtual
~GuiWindow()G3D::GuiWindow
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual

documentation generated on Wed Nov 24 2021 08:01:59 using doxygen 1.8.15