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G3D::Sound Member List

This is the complete list of members for G3D::Sound, including all inherited members.

AudioChannel classG3D::Soundfriend
AudioDevice classG3D::Soundfriend
cleanup()G3D::Soundprotected
create(const String &filename, bool loop=false, bool positional=false)G3D::Soundstatic
create(const Any &a)G3D::Soundstatic
createShared(ArgTypes &&... args)G3D::ReferenceCountedObjectinlineprotectedstatic
DEFAULT_FREQUENCYG3D::Soundstatic
m_filenameG3D::Soundprotected
m_fmodSoundG3D::Soundprotected
m_loopG3D::Soundprotected
m_nameG3D::Soundprotected
m_positionalG3D::Soundprotected
name() constG3D::Soundinline
play(float initialVolume=1.0f, float initialPan=0.0f, float initialFrequency=DEFAULT_FREQUENCY, bool startPaused=false)G3D::Sound
play(const Point3 &initialPosition, const Vector3 &initialVelocity, float initialVolume=1.0f, float initialFrequency=DEFAULT_FREQUENCY, bool startPaused=false)G3D::Sound
Sound()G3D::Soundprotected
toAny() constG3D::Sound
~ReferenceCountedObject()G3D::ReferenceCountedObjectinlinevirtual
~Sound()G3D::Sound

documentation generated on Wed Nov 24 2021 08:02:00 using doxygen 1.8.15