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What encoding scheme to pack CSZ values into when computing the heirarchy for raw AO sampling. More...
Public Types | |
enum | Value { HALF, FLOAT } |
Public Member Functions | |
ZStorage (const G3D::String &x) | |
ZStorage (char v) | |
ZStorage (int v) | |
ZStorage (const G3D::Any &a) | |
ZStorage () | |
ZStorage (const Value v) | |
void | deserialize (G3D::BinaryInput &b) |
unsigned int | hashCode () const |
operator int () const | |
bool | operator!= (const ZStorage ::Value other) const |
bool | operator!= (const ZStorage other) const |
ZStorage | operator+ (const int x) const |
ZStorage & | operator++ () |
ZStorage & | operator+= (const int x) |
ZStorage | operator- (const int x) const |
ZStorage & | operator-- () |
ZStorage & | operator-= (const int x) |
bool | operator< (const ZStorage other) const |
bool | operator< (const Value other) const |
bool | operator<= (const Value other) const |
bool | operator<= (const ZStorage other) const |
ZStorage & | operator= (const G3D::Any &a) |
bool | operator== (const ZStorage ::Value other) const |
bool | operator== (const ZStorage other) const |
bool | operator> (const ZStorage other) const |
bool | operator> (const Value other) const |
bool | operator>= (const ZStorage other) const |
bool | operator>= (const Value other) const |
void | serialize (G3D::BinaryOutput &b) const |
G3D::Any | toAny () const |
const char * | toString () const |
Static Public Member Functions | |
static const char * | classname () |
static int | count () |
static Value | nthValue (int n) |
static const char * | toString (int i, Value &v) |
Public Attributes | |
enum G3D::AmbientOcclusionSettings::ZStorage::Value | value |
What encoding scheme to pack CSZ values into when computing the heirarchy for raw AO sampling.
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enum G3D::AmbientOcclusionSettings::ZStorage::Value G3D::AmbientOcclusionSettings::ZStorage::value |