Used by cleanGeometry.
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◆ AdjacentFaceTable
◆ Index
Index of a Face in a temporary array.
◆ IndexArray
◆ Face() [1/2]
G3D::ArticulatedModel::Geometry::Face::Face |
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Mesh * |
m, |
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const Vertex & |
v0, |
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const Vertex & |
v1, |
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const Vertex & |
v2 |
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) |
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inline |
◆ Face() [2/2]
G3D::ArticulatedModel::Geometry::Face::Face |
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inline |
◆ mesh
Mesh* G3D::ArticulatedModel::Geometry::Face::mesh |
Mesh from which this face was originally created.
Needed for reconstructing the index arrays after vertices are merged.
◆ normal
Vector3 G3D::ArticulatedModel::Geometry::Face::normal |
Non-unit face normal, used for weighted vertex normal computation.
Referenced by Face().
◆ unitNormal
Vector3 G3D::ArticulatedModel::Geometry::Face::unitNormal |
◆ vertex
Vertex G3D::ArticulatedModel::Geometry::Face::vertex[3] |