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G3D::FrameName Class Reference

Public Types

enum  Value {
  NONE,
  WORLD,
  OBJECT,
  CAMERA,
  LIGHT,
  TANGENT,
  TEXTURE,
  SCREEN
}
 

Public Member Functions

 FrameName (const G3D::String &x)
 
 FrameName (char v)
 
 FrameName (int v)
 
 FrameName (const G3D::Any &a)
 
 FrameName ()
 
 FrameName (const Value v)
 
void deserialize (G3D::BinaryInput &b)
 
unsigned int hashCode () const
 
 operator int () const
 
bool operator!= (const FrameName ::Value other) const
 
bool operator!= (const FrameName other) const
 
FrameName operator+ (const int x) const
 
FrameNameoperator++ ()
 
FrameNameoperator+= (const int x)
 
FrameName operator- (const int x) const
 
FrameNameoperator-- ()
 
FrameNameoperator-= (const int x)
 
bool operator< (const FrameName other) const
 
bool operator< (const Value other) const
 
bool operator<= (const Value other) const
 
bool operator<= (const FrameName other) const
 
FrameNameoperator= (const G3D::Any &a)
 
bool operator== (const FrameName ::Value other) const
 
bool operator== (const FrameName other) const
 
bool operator> (const FrameName other) const
 
bool operator> (const Value other) const
 
bool operator>= (const FrameName other) const
 
bool operator>= (const Value other) const
 
void serialize (G3D::BinaryOutput &b) const
 
G3D::Any toAny () const
 
const char * toString () const
 

Static Public Member Functions

static const char * classname ()
 
static int count ()
 
static Value nthValue (int n)
 
static const char * toString (int i, Value &v)
 

Public Attributes

enum G3D::FrameName::Value value
 

Member Enumeration Documentation

◆ Value

Enumerator
NONE 
WORLD 
OBJECT 
CAMERA 
LIGHT 
TANGENT 
TEXTURE 
SCREEN 

Constructor & Destructor Documentation

◆ FrameName() [1/6]

G3D::FrameName::FrameName ( const G3D::String x)
inlineexplicit

◆ FrameName() [2/6]

G3D::FrameName::FrameName ( const G3D::Any a)
inlineexplicit

◆ FrameName() [3/6]

G3D::FrameName::FrameName ( char  v)
inlineexplicit

◆ FrameName() [4/6]

G3D::FrameName::FrameName ( )
inline

◆ FrameName() [5/6]

G3D::FrameName::FrameName ( const Value  v)
inline

◆ FrameName() [6/6]

G3D::FrameName::FrameName ( int  v)
inlineexplicit

Member Function Documentation

◆ classname()

static const char* G3D::FrameName::classname ( )
inlinestatic

◆ count()

static int G3D::FrameName::count ( )
inlinestatic

◆ deserialize()

void G3D::FrameName::deserialize ( G3D::BinaryInput b)
inline

◆ hashCode()

unsigned int G3D::FrameName::hashCode ( ) const
inline

◆ nthValue()

static Value G3D::FrameName::nthValue ( int  n)
inlinestatic

◆ operator int()

G3D::FrameName::operator int ( ) const
inline

◆ operator!=() [1/2]

bool G3D::FrameName::operator!= ( const FrameName  other) const
inline

◆ operator!=() [2/2]

bool G3D::FrameName::operator!= ( const FrameName ::Value  other) const
inline

◆ operator+()

FrameName G3D::FrameName::operator+ ( const int  x) const
inline

◆ operator++()

FrameName& G3D::FrameName::operator++ ( )
inline

◆ operator+=()

FrameName& G3D::FrameName::operator+= ( const int  x)
inline

◆ operator-()

FrameName G3D::FrameName::operator- ( const int  x) const
inline

◆ operator--()

FrameName& G3D::FrameName::operator-- ( )
inline

◆ operator-=()

FrameName& G3D::FrameName::operator-= ( const int  x)
inline

◆ operator<() [1/2]

bool G3D::FrameName::operator< ( const Value  other) const
inline

◆ operator<() [2/2]

bool G3D::FrameName::operator< ( const FrameName  other) const
inline

◆ operator<=() [1/2]

bool G3D::FrameName::operator<= ( const FrameName  other) const
inline

◆ operator<=() [2/2]

bool G3D::FrameName::operator<= ( const Value  other) const
inline

◆ operator=()

FrameName& G3D::FrameName::operator= ( const G3D::Any a)
inline

◆ operator==() [1/2]

bool G3D::FrameName::operator== ( const FrameName ::Value  other) const
inline

◆ operator==() [2/2]

bool G3D::FrameName::operator== ( const FrameName  other) const
inline

◆ operator>() [1/2]

bool G3D::FrameName::operator> ( const FrameName  other) const
inline

◆ operator>() [2/2]

bool G3D::FrameName::operator> ( const Value  other) const
inline

◆ operator>=() [1/2]

bool G3D::FrameName::operator>= ( const FrameName  other) const
inline

◆ operator>=() [2/2]

bool G3D::FrameName::operator>= ( const Value  other) const
inline

◆ serialize()

void G3D::FrameName::serialize ( G3D::BinaryOutput b) const
inline

◆ toAny()

G3D::Any G3D::FrameName::toAny ( ) const
inline

◆ toString() [1/2]

const char* G3D::FrameName::toString ( ) const
inline

◆ toString() [2/2]

static const char* G3D::FrameName::toString ( int  i,
Value v 
)
inlinestatic

Member Data Documentation

◆ value

enum G3D::FrameName::Value G3D::FrameName::value

documentation generated on Wed Nov 24 2021 08:01:55 using doxygen 1.8.15