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All standard animation types expected to have parameters in the animation.cfg file. More...
Public Types | |
enum | Value { BOTH_DEATH1, BOTH_DEAD1, BOTH_DEATH2, BOTH_DEAD2, BOTH_DEATH3, BOTH_DEAD3, UPPER_GESTURE, UPPER_ATTACK, UPPER_ATTACK2, UPPER_DROP, UPPER_RAISE, UPPER_STAND, UPPER_STAND2, LOWER_WALKCR, LOWER_WALK, LOWER_RUN, LOWER_BACK, LOWER_SWIM, LOWER_JUMP, LOWER_LAND, LOWER_JUMPB, LOWER_LANDB, LOWER_IDLE, LOWER_IDLECR, LOWER_TURN } |
Public Member Functions | |
AnimType (const G3D::String &x) | |
AnimType (char v) | |
AnimType (int v) | |
AnimType (const G3D::Any &a) | |
AnimType () | |
AnimType (const Value v) | |
void | deserialize (G3D::BinaryInput &b) |
unsigned int | hashCode () const |
operator int () const | |
bool | operator!= (const AnimType ::Value other) const |
bool | operator!= (const AnimType other) const |
AnimType | operator+ (const int x) const |
AnimType & | operator++ () |
AnimType & | operator+= (const int x) |
AnimType | operator- (const int x) const |
AnimType & | operator-- () |
AnimType & | operator-= (const int x) |
bool | operator< (const AnimType other) const |
bool | operator< (const Value other) const |
bool | operator<= (const Value other) const |
bool | operator<= (const AnimType other) const |
AnimType & | operator= (const G3D::Any &a) |
bool | operator== (const AnimType ::Value other) const |
bool | operator== (const AnimType other) const |
bool | operator> (const AnimType other) const |
bool | operator> (const Value other) const |
bool | operator>= (const AnimType other) const |
bool | operator>= (const Value other) const |
void | serialize (G3D::BinaryOutput &b) const |
G3D::Any | toAny () const |
const char * | toString () const |
Static Public Member Functions | |
static const char * | classname () |
static int | count () |
static Value | nthValue (int n) |
Static Public Attributes | |
static const int | END_BOTH = AnimType::BOTH_DEAD3 |
static const int | END_LOWER = AnimType::LOWER_TURN |
static const int | END_UPPER = AnimType::UPPER_STAND2 |
static const int | NUM_ANIMATIONS = AnimType::LOWER_TURN + 1 |
static const int | START_BOTH = AnimType::BOTH_DEATH1 |
static const int | START_LOWER = AnimType::LOWER_WALKCR |
static const int | START_UPPER = AnimType::UPPER_GESTURE |
All standard animation types expected to have parameters in the animation.cfg file.
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