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G3D::MirrorQuality Class Reference

Values for UniversalSurface::GPUGeom::mirrorHint. More...

Public Types

enum  Value {
  NONE,
  STATIC_PROBE,
  SCREEN_SPACE,
  DYNAMIC_PROBE,
  RAY_TRACE
}
 

Public Member Functions

 MirrorQuality (const G3D::String &x)
 
 MirrorQuality (char v)
 
 MirrorQuality (int v)
 
 MirrorQuality (const G3D::Any &a)
 
 MirrorQuality ()
 
 MirrorQuality (const Value v)
 
void deserialize (G3D::BinaryInput &b)
 
unsigned int hashCode () const
 
 operator int () const
 
bool operator!= (const MirrorQuality ::Value other) const
 
bool operator!= (const MirrorQuality other) const
 
MirrorQuality operator+ (const int x) const
 
MirrorQualityoperator++ ()
 
MirrorQualityoperator+= (const int x)
 
MirrorQuality operator- (const int x) const
 
MirrorQualityoperator-- ()
 
MirrorQualityoperator-= (const int x)
 
bool operator< (const MirrorQuality other) const
 
bool operator< (const Value other) const
 
bool operator<= (const Value other) const
 
bool operator<= (const MirrorQuality other) const
 
MirrorQualityoperator= (const G3D::Any &a)
 
bool operator== (const MirrorQuality ::Value other) const
 
bool operator== (const MirrorQuality other) const
 
bool operator> (const MirrorQuality other) const
 
bool operator> (const Value other) const
 
bool operator>= (const MirrorQuality other) const
 
bool operator>= (const Value other) const
 
void serialize (G3D::BinaryOutput &b) const
 
G3D::Any toAny () const
 
const char * toString () const
 

Static Public Member Functions

static const char * classname ()
 
static int count ()
 
static Value nthValue (int n)
 
static const char * toString (int i, Value &v)
 

Public Attributes

enum G3D::MirrorQuality::Value value
 

Detailed Description

Values for UniversalSurface::GPUGeom::mirrorHint.

Member Enumeration Documentation

◆ Value

Enumerator
NONE 

Reflections are black.

STATIC_PROBE 

Use a static environment map.

This is what most games use

SCREEN_SPACE 

Use a screen-space hack to approximate reflection.

DYNAMIC_PROBE 

Render a dynamic environment map.

RAY_TRACE 

True ray tracing.

Constructor & Destructor Documentation

◆ MirrorQuality() [1/6]

G3D::MirrorQuality::MirrorQuality ( const G3D::String x)
inlineexplicit

◆ MirrorQuality() [2/6]

G3D::MirrorQuality::MirrorQuality ( const G3D::Any a)
inlineexplicit

◆ MirrorQuality() [3/6]

G3D::MirrorQuality::MirrorQuality ( char  v)
inlineexplicit

◆ MirrorQuality() [4/6]

G3D::MirrorQuality::MirrorQuality ( )
inline

◆ MirrorQuality() [5/6]

G3D::MirrorQuality::MirrorQuality ( const Value  v)
inline

◆ MirrorQuality() [6/6]

G3D::MirrorQuality::MirrorQuality ( int  v)
inlineexplicit

Member Function Documentation

◆ classname()

static const char* G3D::MirrorQuality::classname ( )
inlinestatic

◆ count()

static int G3D::MirrorQuality::count ( )
inlinestatic

◆ deserialize()

void G3D::MirrorQuality::deserialize ( G3D::BinaryInput b)
inline

◆ hashCode()

unsigned int G3D::MirrorQuality::hashCode ( ) const
inline

◆ nthValue()

static Value G3D::MirrorQuality::nthValue ( int  n)
inlinestatic

◆ operator int()

G3D::MirrorQuality::operator int ( ) const
inline

◆ operator!=() [1/2]

bool G3D::MirrorQuality::operator!= ( const MirrorQuality  other) const
inline

◆ operator!=() [2/2]

bool G3D::MirrorQuality::operator!= ( const MirrorQuality ::Value  other) const
inline

◆ operator+()

MirrorQuality G3D::MirrorQuality::operator+ ( const int  x) const
inline

◆ operator++()

MirrorQuality& G3D::MirrorQuality::operator++ ( )
inline

◆ operator+=()

MirrorQuality& G3D::MirrorQuality::operator+= ( const int  x)
inline

◆ operator-()

MirrorQuality G3D::MirrorQuality::operator- ( const int  x) const
inline

◆ operator--()

MirrorQuality& G3D::MirrorQuality::operator-- ( )
inline

◆ operator-=()

MirrorQuality& G3D::MirrorQuality::operator-= ( const int  x)
inline

◆ operator<() [1/2]

bool G3D::MirrorQuality::operator< ( const Value  other) const
inline

◆ operator<() [2/2]

bool G3D::MirrorQuality::operator< ( const MirrorQuality  other) const
inline

◆ operator<=() [1/2]

bool G3D::MirrorQuality::operator<= ( const MirrorQuality  other) const
inline

◆ operator<=() [2/2]

bool G3D::MirrorQuality::operator<= ( const Value  other) const
inline

◆ operator=()

MirrorQuality& G3D::MirrorQuality::operator= ( const G3D::Any a)
inline

◆ operator==() [1/2]

bool G3D::MirrorQuality::operator== ( const MirrorQuality ::Value  other) const
inline

◆ operator==() [2/2]

bool G3D::MirrorQuality::operator== ( const MirrorQuality  other) const
inline

◆ operator>() [1/2]

bool G3D::MirrorQuality::operator> ( const MirrorQuality  other) const
inline

◆ operator>() [2/2]

bool G3D::MirrorQuality::operator> ( const Value  other) const
inline

◆ operator>=() [1/2]

bool G3D::MirrorQuality::operator>= ( const MirrorQuality  other) const
inline

◆ operator>=() [2/2]

bool G3D::MirrorQuality::operator>= ( const Value  other) const
inline

◆ serialize()

void G3D::MirrorQuality::serialize ( G3D::BinaryOutput b) const
inline

◆ toAny()

G3D::Any G3D::MirrorQuality::toAny ( ) const
inline

◆ toString() [1/2]

const char* G3D::MirrorQuality::toString ( ) const
inline

◆ toString() [2/2]

static const char* G3D::MirrorQuality::toString ( int  i,
Value v 
)
inlinestatic

Member Data Documentation

◆ value

enum G3D::MirrorQuality::Value G3D::MirrorQuality::value

documentation generated on Wed Nov 24 2021 08:01:58 using doxygen 1.8.15