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A texture map. More...
Public Member Functions | |
Map () | |
Public Attributes | |
String | filename |
G3D::uint16 | flags |
bits 4 and 0: 00 tile (default) 11 decal 01 both bit 1: mirror bit 2: not used? (0) bit 3: negative bit 5: summed area map filtering (instead of pyramidal) bit 6: use alpha (toggles RGBluma/alpha. More... | |
Vector2 | offset |
float | pct |
Brightness (?) More... | |
Vector2 | scale |
A texture map.
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inline |
String G3D::Parse3DS::Map::filename |
G3D::uint16 G3D::Parse3DS::Map::flags |
bits 4 and 0: 00 tile (default) 11 decal 01 both bit 1: mirror bit 2: not used? (0) bit 3: negative bit 5: summed area map filtering (instead of pyramidal) bit 6: use alpha (toggles RGBluma/alpha.
For masks RGB means RGBluma) bit 7: there is a one channel tint (either RGBluma or alpha) bit 8: ignore alpha (take RGBluma even if an alpha exists (?)) bit 9: there is a three channel tint (RGB tint)
Vector2 G3D::Parse3DS::Map::offset |
float G3D::Parse3DS::Map::pct |
Brightness (?)
Vector2 G3D::Parse3DS::Map::scale |