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Set of indices into the vertex attribute arrays. More...
Public Member Functions | |
Index () | |
Public Attributes | |
int | normal |
0-based index into normalArray More... | |
int | texCoord |
0-based index into texCoord0Array (and texCoord1Array if it exists) More... | |
int | vertex |
0-based index into vertexArray More... | |
Set of indices into the vertex attribute arrays.
Note that OBJ format allows a separate index for each attribute, unlike OpenGL.
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inline |
int G3D::ParseOBJ::Index::normal |
0-based index into normalArray
Referenced by HashTrait< G3D::ParseOBJ::Index >::hashCode().
int G3D::ParseOBJ::Index::texCoord |
0-based index into texCoord0Array (and texCoord1Array if it exists)
Referenced by HashTrait< G3D::ParseOBJ::Index >::hashCode().
int G3D::ParseOBJ::Index::vertex |
0-based index into vertexArray
Referenced by HashTrait< G3D::ParseOBJ::Index >::hashCode().