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G3D::Scene::VRSettings::Avatar Class Reference

Specifies whether these elements should be created as the entities are discovered. More...

Public Member Functions

 Avatar ()
 
 Avatar (const Any &any)
 

Public Attributes

bool addControllerEntity = true
 
bool addHandEntity = true
 
bool addTorsoEntity = true
 

Detailed Description

Specifies whether these elements should be created as the entities are discovered.

Overwritten by every scene loaded.

Constructor & Destructor Documentation

◆ Avatar() [1/2]

G3D::Scene::VRSettings::Avatar::Avatar ( )
inline

◆ Avatar() [2/2]

G3D::Scene::VRSettings::Avatar::Avatar ( const Any any)

Member Data Documentation

◆ addControllerEntity

bool G3D::Scene::VRSettings::Avatar::addControllerEntity = true

◆ addHandEntity

bool G3D::Scene::VRSettings::Avatar::addHandEntity = true

◆ addTorsoEntity

bool G3D::Scene::VRSettings::Avatar::addTorsoEntity = true

documentation generated on Wed Nov 24 2021 08:02:00 using doxygen 1.8.15