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Public Types | |
enum | Value { PERFECT_ABSORPTION, INVISIBLE, PHYSICAL } |
Use LightScatteringBehavior instead of this enum. More... | |
Public Member Functions | |
Behavior (const G3D::String &x) | |
Behavior (char v) | |
Behavior (int v) | |
Behavior (const G3D::Any &a) | |
Behavior () | |
Behavior (const Value v) | |
void | deserialize (G3D::BinaryInput &b) |
unsigned int | hashCode () const |
operator int () const | |
bool | operator!= (const Behavior ::Value other) const |
bool | operator!= (const Behavior other) const |
Behavior | operator+ (const int x) const |
Behavior & | operator++ () |
Behavior & | operator+= (const int x) |
Behavior | operator- (const int x) const |
Behavior & | operator-- () |
Behavior & | operator-= (const int x) |
bool | operator< (const Behavior other) const |
bool | operator< (const Value other) const |
bool | operator<= (const Value other) const |
bool | operator<= (const Behavior other) const |
Behavior & | operator= (const G3D::Any &a) |
bool | operator== (const Behavior ::Value other) const |
bool | operator== (const Behavior other) const |
bool | operator> (const Behavior other) const |
bool | operator> (const Value other) const |
bool | operator>= (const Behavior other) const |
bool | operator>= (const Value other) const |
void | serialize (G3D::BinaryOutput &b) const |
G3D::Any | toAny () const |
const char * | toString () const |
Static Public Member Functions | |
static const char * | classname () |
static int | count () |
static Value | nthValue (int n) |
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