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G3D::Welder::Settings Class Reference

Public Member Functions

 Settings (float normalSmoothAngle=toRadians(70.0f))
 
 Settings (const Any &any)
 
void deserialize (class BinaryInput &b)
 
void serialize (class BinaryOutput &b) const
 
Any toAny () const
 

Public Attributes

float normalSmoothingAngle
 Surfaces with normals that are within this angle of each other are considered to be curved. More...
 
float normalWeldRadius
 
float textureWeldRadius
 
float vertexWeldRadius
 Default value is 0. More...
 

Constructor & Destructor Documentation

◆ Settings() [1/2]

G3D::Welder::Settings::Settings ( float  normalSmoothAngle = toRadians(70.0f))
inline

◆ Settings() [2/2]

G3D::Welder::Settings::Settings ( const Any any)

Member Function Documentation

◆ deserialize()

void G3D::Welder::Settings::deserialize ( class BinaryInput b)

◆ serialize()

void G3D::Welder::Settings::serialize ( class BinaryOutput b) const

◆ toAny()

Any G3D::Welder::Settings::toAny ( ) const

Member Data Documentation

◆ normalSmoothingAngle

float G3D::Welder::Settings::normalSmoothingAngle

Surfaces with normals that are within this angle of each other are considered to be curved.

Default value is toRadians(70.0f).

◆ normalWeldRadius

float G3D::Welder::Settings::normalWeldRadius

◆ textureWeldRadius

float G3D::Welder::Settings::textureWeldRadius

◆ vertexWeldRadius

float G3D::Welder::Settings::vertexWeldRadius

Default value is 0.


documentation generated on Wed Nov 24 2021 08:02:02 using doxygen 1.8.15