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For each finger, 0 is the bone nearest the wrist. More...
Public Types | |
enum | Value { ROOT, WRIST, THUMB0, THUMB1, THUMB2, THUMB3, INDEX0, INDEX1, INDEX2, INDEX3, INDEX4, MIDDLE0, MIDDLE1, MIDDLE2, MIDDLE3, MIDDLE4, RING0, RING1, RING2, RING3, RING4, PINKY0, PINKY1, PINKY2, PINKY3, PINKY4 } |
Public Member Functions | |
BoneIndex (const G3D::String &x) | |
BoneIndex (char v) | |
BoneIndex (int v) | |
BoneIndex (const G3D::Any &a) | |
BoneIndex () | |
BoneIndex (const Value v) | |
void | deserialize (G3D::BinaryInput &b) |
unsigned int | hashCode () const |
operator int () const | |
bool | operator!= (const BoneIndex ::Value other) const |
bool | operator!= (const BoneIndex other) const |
BoneIndex | operator+ (const int x) const |
BoneIndex & | operator++ () |
BoneIndex & | operator+= (const int x) |
BoneIndex | operator- (const int x) const |
BoneIndex & | operator-- () |
BoneIndex & | operator-= (const int x) |
bool | operator< (const BoneIndex other) const |
bool | operator< (const Value other) const |
bool | operator<= (const Value other) const |
bool | operator<= (const BoneIndex other) const |
BoneIndex & | operator= (const G3D::Any &a) |
bool | operator== (const BoneIndex ::Value other) const |
bool | operator== (const BoneIndex other) const |
bool | operator> (const BoneIndex other) const |
bool | operator> (const Value other) const |
bool | operator>= (const BoneIndex other) const |
bool | operator>= (const Value other) const |
void | serialize (G3D::BinaryOutput &b) const |
G3D::Any | toAny () const |
const char * | toString () const |
Static Public Member Functions | |
static const char * | classname () |
static int | count () |
static Value | nthValue (int n) |
static const char * | toString (int i, Value &v) |
Public Attributes | |
enum G3D::XR::Hand::BoneIndex::Value | value |
For each finger, 0 is the bone nearest the wrist.
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enum G3D::XR::Hand::BoneIndex::Value G3D::XR::Hand::BoneIndex::value |