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Quake uses a coordinate system that is scaled differently from ours.
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Public Member Functions | |
BitSet () | |
~BitSet () | |
void | clear (int i) |
void | clearAll () |
int | isOn (int i) const |
void | resize (int count) |
void | set (int i) |
Enable the ith bit. More... | |
Quake uses a coordinate system that is scaled differently from ours.
Multiplying by this constant scales down to the G3D system.
A tightly packed bool array. Used by Map for tracking which faces have already been drawn during rendering.
G3D::_BSPMAP::BitSet::BitSet | ( | ) |
G3D::_BSPMAP::BitSet::~BitSet | ( | ) |
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void G3D::_BSPMAP::BitSet::resize | ( | int | count | ) |
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Enable the ith bit.