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Classes | |
class | Billboard |
class | BitSet |
Quake uses a coordinate system that is scaled differently from ours. More... | |
class | Brush |
class | BrushSide |
class | BSPCollision |
class | BSPEntity |
e.g., a platform, a trigger More... | |
class | BSPLeaf |
The leafs lump stores the leaves of the map's BSP tree. More... | |
class | BSPModel |
class | BSPNode |
class | BSPPlane |
class | FaceSet |
Abstract base class for Mesh, Patch, and Billboard. More... | |
class | LightVolume |
class | Map |
A BSP Map loaded from Quake 3. More... | |
class | Mesh |
class | Patch |
class | Vertex |
class | VisData |
Typedefs | |
typedef shared_ptr< class Map > | MapRef |
typedef shared_ptr<class Map> G3D::_BSPMAP::MapRef |