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Public Member Functions | |
UniversalMaterial () | |
Public Attributes | |
Map | bumpMap |
Color3 | diffuse |
float | emissive |
int | materialType |
1 = flat, 2 = gouraud, 3 = phong, 4 = metal More... | |
String | name |
The FaceMat inside an object will reference a material by name. More... | |
float | reflection |
float | reflectionBlur |
float | shininess |
float | shininessStrength |
Color3 | specular |
Map | texture1 |
Map | texture2 |
float | transparency |
float | transparencyFalloff |
bool | twoSided |
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inline |
Map G3D::Parse3DS::UniversalMaterial::bumpMap |
Color3 G3D::Parse3DS::UniversalMaterial::diffuse |
float G3D::Parse3DS::UniversalMaterial::emissive |
int G3D::Parse3DS::UniversalMaterial::materialType |
1 = flat, 2 = gouraud, 3 = phong, 4 = metal
String G3D::Parse3DS::UniversalMaterial::name |
The FaceMat inside an object will reference a material by name.
float G3D::Parse3DS::UniversalMaterial::reflection |
float G3D::Parse3DS::UniversalMaterial::reflectionBlur |
float G3D::Parse3DS::UniversalMaterial::shininess |
float G3D::Parse3DS::UniversalMaterial::shininessStrength |
Color3 G3D::Parse3DS::UniversalMaterial::specular |
Map G3D::Parse3DS::UniversalMaterial::texture1 |
Map G3D::Parse3DS::UniversalMaterial::texture2 |
float G3D::Parse3DS::UniversalMaterial::transparency |
float G3D::Parse3DS::UniversalMaterial::transparencyFalloff |
bool G3D::Parse3DS::UniversalMaterial::twoSided |