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glsl::AlphaFilter_glsl Class Reference

Shader program. More...

Public Member Functions

float computeCoverage (int alphaHintX, float alpha)
 Computes a coverage value from a raw alpha value. More...
 

Detailed Description

Shader program.

Member Function Documentation

◆ computeCoverage()

float glsl::AlphaFilter_glsl::computeCoverage ( int  alphaHintX,
float  alpha 
)
inline

Computes a coverage value from a raw alpha value.

Parameters
alphaHintXNamed with a trailing "X" because alphaFilter is a common macro argument name.

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15