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glsl::BilateralFilter_apply_pix Class Reference

Shader program. More...

Classes

struct  TapKey
 

Public Member Functions

float calculateBilateralWeight (TapKey center, TapKey tap)
 
TapKey getTapKey (ivec2 C, vec2 fragCoord)
 
void main ()
 
 uniform_GBuffer (gbuffer_)
 

Public Attributes

uniform vec2 axis
 
out vec4 result
 
uniform sampler2D source
 

Detailed Description

Shader program.

Member Function Documentation

◆ calculateBilateralWeight()

float glsl::BilateralFilter_apply_pix::calculateBilateralWeight ( TapKey  center,
TapKey  tap 
)
inline

◆ getTapKey()

TapKey glsl::BilateralFilter_apply_pix::getTapKey ( ivec2  C,
vec2  fragCoord 
)
inline

◆ main()

void glsl::BilateralFilter_apply_pix::main ( )
inline

◆ uniform_GBuffer()

glsl::BilateralFilter_apply_pix::uniform_GBuffer ( gbuffer_  )

Member Data Documentation

◆ axis

uniform vec2 glsl::BilateralFilter_apply_pix::axis

◆ result

out vec4 glsl::BilateralFilter_apply_pix::result

◆ source

uniform sampler2D glsl::BilateralFilter_apply_pix::source

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15