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Shader program. More...
Classes | |
struct | TapKey |
Public Member Functions | |
float | calculateBilateralWeight (TapKey center, TapKey tap) |
TapKey | getTapKey (ivec2 C, vec2 fragCoord) |
void | main () |
uniform_GBuffer (gbuffer_) | |
Public Attributes | |
uniform vec2 | axis |
out vec4 | result |
uniform sampler2D | source |
Shader program.
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inline |
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inline |
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inline |
glsl::BilateralFilter_apply_pix::uniform_GBuffer | ( | gbuffer_ | ) |
uniform vec2 glsl::BilateralFilter_apply_pix::axis |
out vec4 glsl::BilateralFilter_apply_pix::result |
uniform sampler2D glsl::BilateralFilter_apply_pix::source |