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Shader program. More...
Public Member Functions | |
layout (local_size_variable) in | |
layout (std430, binding=2) restrict readonly buffer RayBlockIndexOffsetSSBO | |
void | main () |
Public Attributes | |
uniform DDGIVolume | ddgiVolume |
uniform float | distanceScale |
uniform float | maxDistance |
uniform int | offset |
uniform mat3 | randomOrientation |
uniform Texture2D | rayHitLocations |
Shader program.
glsl::DDGIVolume_computeProbeOffsets_glc::layout | ( | local_size_variable | ) |
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inline |
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inline |
uniform DDGIVolume glsl::DDGIVolume_computeProbeOffsets_glc::ddgiVolume |
uniform float glsl::DDGIVolume_computeProbeOffsets_glc::distanceScale |
uniform float glsl::DDGIVolume_computeProbeOffsets_glc::maxDistance |
uniform int glsl::DDGIVolume_computeProbeOffsets_glc::offset |
uniform mat3 glsl::DDGIVolume_computeProbeOffsets_glc::randomOrientation |
uniform Texture2D glsl::DDGIVolume_computeProbeOffsets_glc::rayHitLocations |