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glsl::DDGIVolume_computeProbeOffsets_glc Class Reference

Shader program. More...

Public Member Functions

 layout (local_size_variable) in
 
 layout (std430, binding=2) restrict readonly buffer RayBlockIndexOffsetSSBO
 
void main ()
 

Public Attributes

uniform DDGIVolume ddgiVolume
 
uniform float distanceScale
 
uniform float maxDistance
 
uniform int offset
 
uniform mat3 randomOrientation
 
uniform Texture2D rayHitLocations
 

Detailed Description

Shader program.

Member Function Documentation

◆ layout() [1/2]

glsl::DDGIVolume_computeProbeOffsets_glc::layout ( local_size_variable  )

◆ layout() [2/2]

glsl::DDGIVolume_computeProbeOffsets_glc::layout ( std430  ,
binding  = 2 
)
inline

◆ main()

void glsl::DDGIVolume_computeProbeOffsets_glc::main ( void  )
inline

Member Data Documentation

◆ ddgiVolume

uniform DDGIVolume glsl::DDGIVolume_computeProbeOffsets_glc::ddgiVolume

◆ distanceScale

uniform float glsl::DDGIVolume_computeProbeOffsets_glc::distanceScale

◆ maxDistance

uniform float glsl::DDGIVolume_computeProbeOffsets_glc::maxDistance

◆ offset

uniform int glsl::DDGIVolume_computeProbeOffsets_glc::offset

◆ randomOrientation

uniform mat3 glsl::DDGIVolume_computeProbeOffsets_glc::randomOrientation

◆ rayHitLocations

uniform Texture2D glsl::DDGIVolume_computeProbeOffsets_glc::rayHitLocations

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15