Support Forum G3D Web Page |
Shader program. More...
Public Member Functions | |
layout (local_size_variable) in | |
layout (rgba32f) uniform image2D rayOriginImage | |
layout (rgba32f) uniform image2D rayDirectionImage | |
layout (std430, binding=2) restrict readonly buffer RayBlockIndexOffsetSSBO | |
void | main () |
Public Attributes | |
uniform DDGIVolume | ddgiVolume |
uniform int2 | gridSize |
uniform int | offset |
uniform mat3 | randomOrientation |
uniform int | textureWidth |
Shader program.
glsl::DDGIVolume_generateRays_glc::layout | ( | local_size_variable | ) |
glsl::DDGIVolume_generateRays_glc::layout | ( | rgba32f | ) |
glsl::DDGIVolume_generateRays_glc::layout | ( | rgba32f | ) |
|
inline |
|
inline |
uniform DDGIVolume glsl::DDGIVolume_generateRays_glc::ddgiVolume |
uniform int2 glsl::DDGIVolume_generateRays_glc::gridSize |
uniform int glsl::DDGIVolume_generateRays_glc::offset |
uniform mat3 glsl::DDGIVolume_generateRays_glc::randomOrientation |
uniform int glsl::DDGIVolume_generateRays_glc::textureWidth |