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glsl::DDGIVolume_probeVisualization_pix Class Reference

Shader program. More...

Public Member Functions

void main ()
 

Public Attributes

const Color3 ASLEEP_COLOR = Color3(0.06f, 0.02f, 0)
 
const Color3 AWAKE_COLOR = Color3(1, 1, 0.1)
 
out Color3 color
 
uniform DDGIVolume ddgiVolume
 
in float edgeProximityScaleFactor
 
const Color3 JUST_VIGILANT_COLOR = Color3(1,0,1)
 
const Color3 JUST_WOKE_COLOR = Color3(1, 0, 0)
 
uniform float maxDistance
 
const Color3 OFF_COLOR = Color3(0, 0, 0)
 
in flat int3 probeGridCoord
 
uniform int probeSleeping
 
in Vector3 sampleDirection
 
const Color3 UNINITIALIZED_COLOR = Color3(0,1,1)
 
const Color3 VIGILANT_COLOR = Color3(0, 1, 0)
 
uniform Color3 volumeColor
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::DDGIVolume_probeVisualization_pix::main ( void  )
inline

Member Data Documentation

◆ ASLEEP_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::ASLEEP_COLOR = Color3(0.06f, 0.02f, 0)

◆ AWAKE_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::AWAKE_COLOR = Color3(1, 1, 0.1)

◆ color

out Color3 glsl::DDGIVolume_probeVisualization_pix::color

◆ ddgiVolume

uniform DDGIVolume glsl::DDGIVolume_probeVisualization_pix::ddgiVolume

◆ edgeProximityScaleFactor

in float glsl::DDGIVolume_probeVisualization_pix::edgeProximityScaleFactor

◆ JUST_VIGILANT_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::JUST_VIGILANT_COLOR = Color3(1,0,1)

◆ JUST_WOKE_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::JUST_WOKE_COLOR = Color3(1, 0, 0)

◆ maxDistance

uniform float glsl::DDGIVolume_probeVisualization_pix::maxDistance

◆ OFF_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::OFF_COLOR = Color3(0, 0, 0)

◆ probeGridCoord

in flat int3 glsl::DDGIVolume_probeVisualization_pix::probeGridCoord

◆ probeSleeping

uniform int glsl::DDGIVolume_probeVisualization_pix::probeSleeping

◆ sampleDirection

in Vector3 glsl::DDGIVolume_probeVisualization_pix::sampleDirection

◆ UNINITIALIZED_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::UNINITIALIZED_COLOR = Color3(0,1,1)

◆ VIGILANT_COLOR

const Color3 glsl::DDGIVolume_probeVisualization_pix::VIGILANT_COLOR = Color3(0, 1, 0)

◆ volumeColor

uniform Color3 glsl::DDGIVolume_probeVisualization_pix::volumeColor

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15