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Shader program. More...
Public Member Functions | |
void | main () |
Public Attributes | |
const Color3 | ASLEEP_COLOR = Color3(0.06f, 0.02f, 0) |
const Color3 | AWAKE_COLOR = Color3(1, 1, 0.1) |
out Color3 | color |
uniform DDGIVolume | ddgiVolume |
in float | edgeProximityScaleFactor |
const Color3 | JUST_VIGILANT_COLOR = Color3(1,0,1) |
const Color3 | JUST_WOKE_COLOR = Color3(1, 0, 0) |
uniform float | maxDistance |
const Color3 | OFF_COLOR = Color3(0, 0, 0) |
in flat int3 | probeGridCoord |
uniform int | probeSleeping |
in Vector3 | sampleDirection |
const Color3 | UNINITIALIZED_COLOR = Color3(0,1,1) |
const Color3 | VIGILANT_COLOR = Color3(0, 1, 0) |
uniform Color3 | volumeColor |
Shader program.
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inline |
out Color3 glsl::DDGIVolume_probeVisualization_pix::color |
uniform DDGIVolume glsl::DDGIVolume_probeVisualization_pix::ddgiVolume |
in float glsl::DDGIVolume_probeVisualization_pix::edgeProximityScaleFactor |
uniform float glsl::DDGIVolume_probeVisualization_pix::maxDistance |
in flat int3 glsl::DDGIVolume_probeVisualization_pix::probeGridCoord |
uniform int glsl::DDGIVolume_probeVisualization_pix::probeSleeping |
in Vector3 glsl::DDGIVolume_probeVisualization_pix::sampleDirection |
uniform Color3 glsl::DDGIVolume_probeVisualization_pix::volumeColor |