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Default shader...
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Public Member Functions | |
void | main () |
Public Attributes | |
uniform vec3 | cameraWSPosition |
uniform DDGIVolume | ddgiVolume |
out float | edgeProximityScaleFactor |
in vec4 | g3d_Vertex |
out flat int3 | probeGridCoord |
uniform float | radius |
out vec3 | sampleDirection |
Default shader...
mostly used for full-screen passes.
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inline |
uniform vec3 glsl::DDGIVolume_probeVisualization_vrt::cameraWSPosition |
uniform DDGIVolume glsl::DDGIVolume_probeVisualization_vrt::ddgiVolume |
out float glsl::DDGIVolume_probeVisualization_vrt::edgeProximityScaleFactor |
in vec4 glsl::DDGIVolume_probeVisualization_vrt::g3d_Vertex |
out flat int3 glsl::DDGIVolume_probeVisualization_vrt::probeGridCoord |
uniform float glsl::DDGIVolume_probeVisualization_vrt::radius |
out vec3 glsl::DDGIVolume_probeVisualization_vrt::sampleDirection |