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glsl::DefaultRenderer_SSRT_pix Class Reference

Shader program. More...

Public Member Functions

void main ()
 
 uniform_GBuffer (gbuffer_)
 

Public Attributes

uniform Camera camera
 
uniform DDGIVolume ddgiVolumeArray [NUM_DDGIVOLUMES]
 
uniform float nearPlaneZ
 
uniform sampler2D rayDirections
 
uniform sampler2D rayOrigins
 
uniform vec2 screenRes
 
uniform mat4x3 worldToCamera
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::DefaultRenderer_SSRT_pix::main ( void  )
inline

◆ uniform_GBuffer()

glsl::DefaultRenderer_SSRT_pix::uniform_GBuffer ( gbuffer_  )

Member Data Documentation

◆ camera

uniform Camera glsl::DefaultRenderer_SSRT_pix::camera

◆ ddgiVolumeArray

uniform DDGIVolume glsl::DefaultRenderer_SSRT_pix::ddgiVolumeArray[NUM_DDGIVOLUMES]

◆ nearPlaneZ

uniform float glsl::DefaultRenderer_SSRT_pix::nearPlaneZ

◆ rayDirections

uniform sampler2D glsl::DefaultRenderer_SSRT_pix::rayDirections

◆ rayOrigins

uniform sampler2D glsl::DefaultRenderer_SSRT_pix::rayOrigins

◆ screenRes

uniform vec2 glsl::DefaultRenderer_SSRT_pix::screenRes

◆ worldToCamera

uniform mat4x3 glsl::DefaultRenderer_SSRT_pix::worldToCamera

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15