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glsl::GaussianBlur_apply_pix Class Reference

Shader program. More...

Public Member Functions

void main ()
 
float square (float x)
 

Public Attributes

uniform int2 direction
 
out vec4 result
 
const int2 shift = int2(LOG_DOWNSAMPLE_X, LOG_DOWNSAMPLE_Y)
 
uniform sampler2D source
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::GaussianBlur_apply_pix::main ( void  )
inline

◆ square()

float glsl::GaussianBlur_apply_pix::square ( float  x)
inline

Member Data Documentation

◆ direction

uniform int2 glsl::GaussianBlur_apply_pix::direction

◆ result

out vec4 glsl::GaussianBlur_apply_pix::result

◆ shift

const int2 glsl::GaussianBlur_apply_pix::shift = int2(LOG_DOWNSAMPLE_X, LOG_DOWNSAMPLE_Y)

◆ source

uniform sampler2D glsl::GaussianBlur_apply_pix::source

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15