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Shader program. More...
Public Member Functions | |
void | addTap (in int tap, in int texOffset, in int2 P, inout float2 sum, inout float infinityWeight, inout float minFiniteZ) |
void | main () |
Public Attributes | |
uniform int2 | direction |
uniform float | farPlaneZ |
ivec2 | maxCoord = textureSize(source, 0).xy - ivec2(1) |
out vec2 | result |
const int2 | shift = int2(LOG_DOWNSAMPLE_X, LOG_DOWNSAMPLE_Y) |
uniform sampler2D | source |
Shader program.
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inline |
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inline |
uniform int2 glsl::Light_vsmFilter_pix::direction |
uniform float glsl::Light_vsmFilter_pix::farPlaneZ |
ivec2 glsl::Light_vsmFilter_pix::maxCoord = textureSize(source, 0).xy - ivec2(1) |
out vec2 glsl::Light_vsmFilter_pix::result |
uniform sampler2D glsl::Light_vsmFilter_pix::source |