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glsl::MotionBlur_neighborMinMax_pix Class Reference


Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius. More...

Public Member Functions

void main ()
 

Public Attributes

out float3 neighborMinMax
 
uniform sampler2D SS_POSITION_CHANGE_buffer
 
uniform vec4 SS_POSITION_CHANGE_readAddSecond
 
uniform vec4 SS_POSITION_CHANGE_readMultiplyFirst
 
uniform vec4 SS_POSITION_CHANGE_writeAddSecond
 
uniform vec4 SS_POSITION_CHANGE_writeMultiplyFirst
 

Detailed Description


Computes the largest-magnitude velocity and lowest speed of any point that could possibly overlap points in the tile with corner at gl_FragCoord.xy * maxBlurRadius.

Invoked from MotionBlur::computeNeighborMax().

Member Function Documentation

◆ main()

void glsl::MotionBlur_neighborMinMax_pix::main ( void  )
inline

Member Data Documentation

◆ neighborMinMax

out float3 glsl::MotionBlur_neighborMinMax_pix::neighborMinMax

◆ SS_POSITION_CHANGE_buffer

uniform sampler2D glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_buffer

◆ SS_POSITION_CHANGE_readAddSecond

uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_readAddSecond

◆ SS_POSITION_CHANGE_readMultiplyFirst

uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_readMultiplyFirst

◆ SS_POSITION_CHANGE_writeAddSecond

uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_writeAddSecond

◆ SS_POSITION_CHANGE_writeMultiplyFirst

uniform vec4 glsl::MotionBlur_neighborMinMax_pix::SS_POSITION_CHANGE_writeMultiplyFirst

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15