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Shader program. More...
Public Member Functions | |
layout (local_size_x=WORK_GROUP_SIZE_X, local_size_y=WORK_GROUP_SIZE_Y, local_size_z=WORK_GROUP_SIZE_Z) in | |
layout (r32ui) uniform uimageBuffer childIndexBuffer | |
layout (r32ui) uniform uimageBuffer parentIndexBuffer | |
layout (r32ui) uniform uimageBuffer levelIndexBuffer | |
layout (r32ui) uniform uimageBuffer numberOfAllocatedNodes | |
Number of nodes allocated; indices are number * 8. More... | |
layout (r32ui) uniform uimageBuffer dispatchIndirectLevelBuffer | |
Used for reading the total thread count from the fourth element. More... | |
void | main () |
Public Attributes | |
uniform int | level |
const uint | POPULATED = 0xFFFFFFFF |
Shader program.
glsl::SVO_allocateNodesTopMipMap_glc::layout | ( | local_size_x | = WORK_GROUP_SIZE_X , |
local_size_y | = WORK_GROUP_SIZE_Y , |
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local_size_z | = WORK_GROUP_SIZE_Z |
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) |
glsl::SVO_allocateNodesTopMipMap_glc::layout | ( | r32ui | ) |
glsl::SVO_allocateNodesTopMipMap_glc::layout | ( | r32ui | ) |
glsl::SVO_allocateNodesTopMipMap_glc::layout | ( | r32ui | ) |
glsl::SVO_allocateNodesTopMipMap_glc::layout | ( | r32ui | ) |
Number of nodes allocated; indices are number * 8.
glsl::SVO_allocateNodesTopMipMap_glc::layout | ( | r32ui | ) |
Used for reading the total thread count from the fourth element.
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inline |
uniform int glsl::SVO_allocateNodesTopMipMap_glc::level |
const uint glsl::SVO_allocateNodesTopMipMap_glc::POPULATED = 0xFFFFFFFF |