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glsl::SVO_allocateNodesTopMipMap_glc Class Reference

Shader program. More...

Public Member Functions

 layout (local_size_x=WORK_GROUP_SIZE_X, local_size_y=WORK_GROUP_SIZE_Y, local_size_z=WORK_GROUP_SIZE_Z) in
 
 layout (r32ui) uniform uimageBuffer childIndexBuffer
 
 layout (r32ui) uniform uimageBuffer parentIndexBuffer
 
 layout (r32ui) uniform uimageBuffer levelIndexBuffer
 
 layout (r32ui) uniform uimageBuffer numberOfAllocatedNodes
 Number of nodes allocated; indices are number * 8. More...
 
 layout (r32ui) uniform uimageBuffer dispatchIndirectLevelBuffer
 Used for reading the total thread count from the fourth element. More...
 
void main ()
 

Public Attributes

uniform int level
 
const uint POPULATED = 0xFFFFFFFF
 

Detailed Description

Shader program.

Member Function Documentation

◆ layout() [1/6]

glsl::SVO_allocateNodesTopMipMap_glc::layout ( local_size_x  = WORK_GROUP_SIZE_X,
local_size_y  = WORK_GROUP_SIZE_Y,
local_size_z  = WORK_GROUP_SIZE_Z 
)

◆ layout() [2/6]

glsl::SVO_allocateNodesTopMipMap_glc::layout ( r32ui  )

◆ layout() [3/6]

glsl::SVO_allocateNodesTopMipMap_glc::layout ( r32ui  )

◆ layout() [4/6]

glsl::SVO_allocateNodesTopMipMap_glc::layout ( r32ui  )

◆ layout() [5/6]

glsl::SVO_allocateNodesTopMipMap_glc::layout ( r32ui  )

Number of nodes allocated; indices are number * 8.

◆ layout() [6/6]

glsl::SVO_allocateNodesTopMipMap_glc::layout ( r32ui  )

Used for reading the total thread count from the fourth element.

◆ main()

void glsl::SVO_allocateNodesTopMipMap_glc::main ( void  )
inline

Member Data Documentation

◆ level

uniform int glsl::SVO_allocateNodesTopMipMap_glc::level

◆ POPULATED

const uint glsl::SVO_allocateNodesTopMipMap_glc::POPULATED = 0xFFFFFFFF

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15