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glsl::SVO_updateLevelIndexBuffer_glc Class Reference

Shader program. More...

Public Member Functions

 layout (local_size_x=1, local_size_y=1, local_size_z=1) in
 
 layout (r32ui) uniform uimageBuffer srcBuffer
 Number of nodes allocated; indices are number * 8. More...
 
void main ()
 

Public Attributes

uniform int divFactor
 
writeonly uniform uimageBuffer dstBuffer
 
uniform int dstIndex
 
uniform int mulFactor
 
uniform int srcIndex
 

Detailed Description

Shader program.

Member Function Documentation

◆ layout() [1/2]

glsl::SVO_updateLevelIndexBuffer_glc::layout ( local_size_x  = 1,
local_size_y  = 1,
local_size_z  = 1 
)

◆ layout() [2/2]

glsl::SVO_updateLevelIndexBuffer_glc::layout ( r32ui  )

Number of nodes allocated; indices are number * 8.

◆ main()

void glsl::SVO_updateLevelIndexBuffer_glc::main ( void  )
inline

Member Data Documentation

◆ divFactor

uniform int glsl::SVO_updateLevelIndexBuffer_glc::divFactor

◆ dstBuffer

writeonly uniform uimageBuffer glsl::SVO_updateLevelIndexBuffer_glc::dstBuffer

◆ dstIndex

uniform int glsl::SVO_updateLevelIndexBuffer_glc::dstIndex

◆ mulFactor

uniform int glsl::SVO_updateLevelIndexBuffer_glc::mulFactor

◆ srcIndex

uniform int glsl::SVO_updateLevelIndexBuffer_glc::srcIndex

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15