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Shader program. More...
Public Member Functions | |
layout (local_size_x=1, local_size_y=1, local_size_z=1) in | |
layout (r32ui) uniform uimageBuffer levelSizeBuffer | |
layout (r32ui) uniform uimageBuffer levelIndexBuffer | |
layout (r32ui) uniform uimageBuffer numberOfAllocatedNodes | |
Number of nodes allocated; indices are number * 8. More... | |
layout (r32ui) uniform uimageBuffer prevNodeCountBuffer | |
void | main () |
Public Attributes | |
uniform int | level |
Shader program.
glsl::SVO_updateLevelSizeBuffer_glc::layout | ( | local_size_x | = 1 , |
local_size_y | = 1 , |
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local_size_z | = 1 |
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) |
glsl::SVO_updateLevelSizeBuffer_glc::layout | ( | r32ui | ) |
glsl::SVO_updateLevelSizeBuffer_glc::layout | ( | r32ui | ) |
glsl::SVO_updateLevelSizeBuffer_glc::layout | ( | r32ui | ) |
Number of nodes allocated; indices are number * 8.
glsl::SVO_updateLevelSizeBuffer_glc::layout | ( | r32ui | ) |
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inline |
uniform int glsl::SVO_updateLevelSizeBuffer_glc::level |