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Shader program. More...
Public Member Functions | |
void | main () |
uniform_Texture (sampler2D, unfilteredValue_) | |
uniform_Texture (sampler2D, ssVelocity_) | |
uniform_Texture (sampler2D, depth_) | |
uniform_Texture (sampler2D, previousDepth_) | |
uniform_Texture (sampler2D, previousValue_) | |
Public Attributes | |
uniform mat4x3 | cameraToWorld |
uniform mat4x3 | cameraToWorldPrevious |
uniform vec3 | clipInfo |
uniform float | falloffEndDistance |
uniform float | falloffStartDistance |
uniform vec2 | guardBandSize |
uniform float | hysteresis |
uniform ProjInfo | projInfo |
out float4 | result |
Shader program.
|
inline |
glsl::TemporalFilter_apply_pix::uniform_Texture | ( | sampler2D | , |
unfilteredValue_ | |||
) |
glsl::TemporalFilter_apply_pix::uniform_Texture | ( | sampler2D | , |
ssVelocity_ | |||
) |
glsl::TemporalFilter_apply_pix::uniform_Texture | ( | sampler2D | , |
depth_ | |||
) |
glsl::TemporalFilter_apply_pix::uniform_Texture | ( | sampler2D | , |
previousDepth_ | |||
) |
glsl::TemporalFilter_apply_pix::uniform_Texture | ( | sampler2D | , |
previousValue_ | |||
) |
uniform mat4x3 glsl::TemporalFilter_apply_pix::cameraToWorld |
uniform mat4x3 glsl::TemporalFilter_apply_pix::cameraToWorldPrevious |
uniform vec3 glsl::TemporalFilter_apply_pix::clipInfo |
uniform float glsl::TemporalFilter_apply_pix::falloffEndDistance |
uniform float glsl::TemporalFilter_apply_pix::falloffStartDistance |
uniform vec2 glsl::TemporalFilter_apply_pix::guardBandSize |
uniform float glsl::TemporalFilter_apply_pix::hysteresis |
uniform ProjInfo glsl::TemporalFilter_apply_pix::projInfo |
out float4 glsl::TemporalFilter_apply_pix::result |