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glsl::Texture_glsl Class Reference

Shader program. More...

Public Member Functions

struct IntTexture (dim)
 
vec4 sampleTexture (Texture$(dim) tex, vec$(addr) coord)
 
vec4 sampleTexture (Texture$(dim) tex, vec$(addr) coord, float lodBias)
 
vec4 sampleTextureFetch (Texture$(dim) tex, ivec$(addr) coord, int lod)
 
vec4 sampleTextureLod (Texture$(dim) tex, vec$(addr) coord, float lod)
 
struct Texture (dim)
 
struct UIntTexture (dim)
 

Detailed Description

Shader program.

Member Function Documentation

◆ IntTexture()

struct glsl::Texture_glsl::IntTexture ( dim  )
inline

◆ sampleTexture() [1/2]

vec4 glsl::Texture_glsl::sampleTexture ( Texture$(dim)  tex,
vec$(addr)  coord 
)
inline

◆ sampleTexture() [2/2]

vec4 glsl::Texture_glsl::sampleTexture ( Texture$(dim)  tex,
vec$(addr)  coord,
float  lodBias 
)
inline

◆ sampleTextureFetch()

vec4 glsl::Texture_glsl::sampleTextureFetch ( Texture$(dim)  tex,
ivec$(addr)  coord,
int  lod 
)
inline

◆ sampleTextureLod()

vec4 glsl::Texture_glsl::sampleTextureLod ( Texture$(dim)  tex,
vec$(addr)  coord,
float  lod 
)
inline

◆ Texture()

struct glsl::Texture_glsl::Texture ( dim  )
inline

◆ UIntTexture()

struct glsl::Texture_glsl::UIntTexture ( dim  )
inline

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15