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glsl::UniversalMaterial_glsl Class Reference

Shader program. More...

Public Member Functions

Radiance3 computeRefraction (sampler2D background, Point2 backgroundMinCoord, Point2 backgroundMaxCoord, vec2 backSizeMeters, float backZ, Vector3 csN, Point3 csPos, float etaRatio)
 
struct UniversalMaterial (dim)
 

Detailed Description

Shader program.

Member Function Documentation

◆ computeRefraction()

Radiance3 glsl::UniversalMaterial_glsl::computeRefraction ( sampler2D  background,
Point2  backgroundMinCoord,
Point2  backgroundMaxCoord,
vec2  backSizeMeters,
float  backZ,
Vector3  csN,
Point3  csPos,
float  etaRatio 
)
inline

◆ UniversalMaterial()

struct glsl::UniversalMaterial_glsl::UniversalMaterial ( dim  )
inline

documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15