Support Forum       G3D Web Page     
Public Member Functions | Public Attributes | List of all members
glsl::UniversalSurface_modulateBackground_pix Class Reference

Shader program. More...

Public Member Functions

void main ()
 

Public Attributes

const vec3 _tsE = vec3(0, 0, 0)
 
float backside = (gl_FrontFacing == g3d_InvertY) ? 1.0 : -1.0
 
uniform UniversalMaterial2D material
 
out Color3 result
 
const vec3 tan_X = vec3(0, 0, 0)
 
const vec3 tan_Y = vec3(0, 0, 0)
 
in vec3 tan_Z
 
in vec2 texCoord
 
const Color4 vertexColor = Color4(1.0)
 
in vec3 wsPosition
 Surface position in world space. More...
 

Detailed Description

Shader program.

Member Function Documentation

◆ main()

void glsl::UniversalSurface_modulateBackground_pix::main ( void  )
inline

Member Data Documentation

◆ _tsE

const vec3 glsl::UniversalSurface_modulateBackground_pix::_tsE = vec3(0, 0, 0)

◆ backside

float glsl::UniversalSurface_modulateBackground_pix::backside = (gl_FrontFacing == g3d_InvertY) ? 1.0 : -1.0

◆ material

uniform UniversalMaterial2D glsl::UniversalSurface_modulateBackground_pix::material

◆ result

out Color3 glsl::UniversalSurface_modulateBackground_pix::result

◆ tan_X

const vec3 glsl::UniversalSurface_modulateBackground_pix::tan_X = vec3(0, 0, 0)

◆ tan_Y

const vec3 glsl::UniversalSurface_modulateBackground_pix::tan_Y = vec3(0, 0, 0)

◆ tan_Z

in vec3 glsl::UniversalSurface_modulateBackground_pix::tan_Z

◆ texCoord

in vec2 glsl::UniversalSurface_modulateBackground_pix::texCoord

◆ vertexColor

const Color4 glsl::UniversalSurface_modulateBackground_pix::vertexColor = Color4(1.0)

◆ wsPosition

in vec3 glsl::UniversalSurface_modulateBackground_pix::wsPosition

Surface position in world space.


documentation generated on Wed Nov 24 2021 08:02:04 using doxygen 1.8.15