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glsl::default_vrt Class Reference


Default shader... More...

Public Member Functions

void main ()
 

Public Attributes

uniform mat4 g3d_ObjectToScreenMatrixTranspose
 
out vec2 g3d_TexCoord
 
in vec2 g3d_TexCoord0
 
in vec4 g3d_Vertex
 

Detailed Description


Default shader...

mostly used for full-screen passes.

Member Function Documentation

◆ main()

void glsl::default_vrt::main ( void  )
inline

Member Data Documentation

◆ g3d_ObjectToScreenMatrixTranspose

uniform mat4 glsl::default_vrt::g3d_ObjectToScreenMatrixTranspose

◆ g3d_TexCoord

out vec2 glsl::default_vrt::g3d_TexCoord

◆ g3d_TexCoord0

in vec2 glsl::default_vrt::g3d_TexCoord0

◆ g3d_Vertex

in vec4 glsl::default_vrt::g3d_Vertex

documentation generated on Wed Nov 24 2021 08:02:03 using doxygen 1.8.15