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Classes | |
class | G3D::_BSPMAP::Patch::Bezier2D |
class | G3D::_BSPMAP::Billboard |
class | G3D::_BSPMAP::BitSet |
Quake uses a coordinate system that is scaled differently from ours. More... | |
class | G3D::_BSPMAP::Brush |
class | G3D::_BSPMAP::BrushSide |
class | G3D::_BSPMAP::BSPCollision |
class | G3D::_BSPMAP::BSPEntity |
e.g., a platform, a trigger More... | |
class | G3D::_BSPMAP::BSPLeaf |
The leafs lump stores the leaves of the map's BSP tree. More... | |
class | G3D::_BSPMAP::BSPModel |
class | G3D::_BSPMAP::BSPNode |
class | G3D::_BSPMAP::BSPPlane |
class | G3D::_BSPMAP::FaceSet |
Abstract base class for Mesh, Patch, and Billboard. More... | |
class | G3D::_BSPMAP::LightVolume |
class | G3D::_BSPMAP::Map |
A BSP Map loaded from Quake 3. More... | |
class | G3D::_BSPMAP::Mesh |
class | G3D::_BSPMAP::Patch |
class | G3D::_BSPMAP::Vertex |
class | G3D::_BSPMAP::VisData |
Namespaces | |
G3D | |
G3D::_BSPMAP | |
Typedefs | |
typedef _BSPMAP::Map | G3D::BSPMap |
typedef shared_ptr< class Map > | G3D::_BSPMAP::MapRef |
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