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Classes | Namespaces | Typedefs
BSPMAP.h File Reference

Classes

class  G3D::_BSPMAP::Patch::Bezier2D
 
class  G3D::_BSPMAP::Billboard
 
class  G3D::_BSPMAP::BitSet
 

Quake uses a coordinate system that is scaled differently from ours. More...
 
class  G3D::_BSPMAP::Brush
 
class  G3D::_BSPMAP::BrushSide
 
class  G3D::_BSPMAP::BSPCollision
 
class  G3D::_BSPMAP::BSPEntity
 e.g., a platform, a trigger More...
 
class  G3D::_BSPMAP::BSPLeaf
 The leafs lump stores the leaves of the map's BSP tree. More...
 
class  G3D::_BSPMAP::BSPModel
 
class  G3D::_BSPMAP::BSPNode
 
class  G3D::_BSPMAP::BSPPlane
 
class  G3D::_BSPMAP::FaceSet
 
Abstract base class for Mesh, Patch, and Billboard. More...
 
class  G3D::_BSPMAP::LightVolume
 
class  G3D::_BSPMAP::Map
 
A BSP Map loaded from Quake 3. More...
 
class  G3D::_BSPMAP::Mesh
 
class  G3D::_BSPMAP::Patch
 
class  G3D::_BSPMAP::Vertex
 
class  G3D::_BSPMAP::VisData
 

Namespaces

 G3D
 
 G3D::_BSPMAP
 

Typedefs

typedef _BSPMAP::Map G3D::BSPMap
 
typedef shared_ptr< class Map > G3D::_BSPMAP::MapRef
 

Detailed Description

Referenced Code: http://graphics.stanford.edu/~kekoa/q3/
Referenced Code: http://www.gametutorials.com/Tutorials/OpenGL/Quake3Format.htm
Referenced Code: http://www.nathanostgard.com/tutorials/quake3/collision/
Referenced Code: Kris Taeleman (kris.taeleman.be)
Referenced Code: http://www.flipcode.com/tutorials/tut_q2levels.shtml

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License


documentation generated on Wed Nov 24 2021 08:01:50 using doxygen 1.8.15