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GaussianMIPFilter_packInput_pix (glsl)   Plane (G3D)   
GazeTracker::Gaze (G3D)   PlaneShape (G3D)   
_BinaryFormat (G3D::_internal)   GazeTracker (G3D)   PointModel::PointArray (G3D)   
_BinaryFormat< bool > (G3D::_internal)   GBuffer (G3D)   Pointer (G3D)   
_BinaryFormat< Color3 > (G3D::_internal)   GBuffer2_glsl (glsl)   PointHashGrid (G3D)   
_BinaryFormat< Color3unorm8 > (G3D::_internal)   GBuffer_glsl (glsl)   PointKDTree (G3D)   
_BinaryFormat< Color4 > (G3D::_internal)   GButtonState (G3D)   PointModel (G3D)   
_BinaryFormat< Color4unorm8 > (G3D::_internal)   GConsole (G3D)   PointShape (G3D)   
_BinaryFormat< float32 > (G3D::_internal)   ArticulatedModel::Geometry (G3D)   PointSurface (G3D)   
_BinaryFormat< float64 > (G3D::_internal)   MeshAlg::Geometry (G3D)   PointSurface_depthOnly_vrt (glsl)   
_BinaryFormat< int16 > (G3D::_internal)   ArticulatedModel::GeometryCallback (G3D)   PointSurface_depthOnly_vrt (glsl::PointSurface_depthPeel_vrt::glsl)   
_BinaryFormat< int32 > (G3D::_internal)   GEvent (G3D)   PointSurface_depthPeel_pix (glsl)   
_BinaryFormat< int64 > (G3D::_internal)   GEventType (G3D)   PointSurface_depthPeel_vrt (glsl)   
_BinaryFormat< int8 > (G3D::_internal)   GFont (G3D)   PointSurface_gbuffer_pix (glsl)   
_BinaryFormat< uint16 > (G3D::_internal)   GFont_render_pix (glsl)   PointSurface_gbuffer_vrt (glsl)   
_BinaryFormat< uint32 > (G3D::_internal)   GFont_render_vrt (glsl)   PointSurface_render_pix (glsl)   
_BinaryFormat< uint64 > (G3D::_internal)   GIMode_glsl (glsl::DefaultRenderer_pathTracedIndirect_pix::glsl)   PointSurface_render_vrt (glsl)   
_BinaryFormat< uint8 > (G3D::_internal)   GIMode_glsl (glsl)   PointSurface_vertex_glsl (glsl::PointSurface_gbuffer_vrt::glsl)   
_BinaryFormat< Vector2 > (G3D::_internal)   GKey (G3D)   PointSurface_vertex_glsl (glsl)   
_BinaryFormat< Vector2int16 > (G3D::_internal)   GKeyMod (G3D)   PointSurface_vertex_glsl (glsl::PointSurface_render_vrt::glsl)   
_BinaryFormat< Vector3 > (G3D::_internal)   GKeySym (G3D)   PointSurface_vertexHelper_glsl (glsl::PointSurface_render_vrt::glsl::PointSurface_vertex_glsl::glsl)   
_BinaryFormat< Vector3int16 > (G3D::_internal)   GLCaps (G3D)   PointSurface_vertexHelper_glsl (glsl::PointSurface_vertex_glsl::glsl)   
_BinaryFormat< Vector4 > (G3D::_internal)   GLFWWindow (G3D)   PointSurface_vertexHelper_glsl (glsl)   
_BinaryFormat< Vector4int16 > (G3D::_internal)   GLPixelTransferBuffer (G3D)   PointSurface_vertexHelper_glsl (glsl::PointSurface_gbuffer_vrt::glsl::PointSurface_vertex_glsl::glsl)   
_BinaryFormat< Vector4uint16 > (G3D::_internal)   GLSamplerObject (G3D)   PolyLineGeneric (G3D::_internal)   
_GetComputeType (G3D::_internal)   UniformTable::GPUAttribute (G3D)   ArticulatedModel::Pose (G3D)   
_GetComputeType< Color3 > (G3D::_internal)   UniversalSurface::GPUGeom (G3D)   FontModel::Pose (G3D)   
_GetComputeType< Color3unorm8 > (G3D::_internal)   gradient_glsl (glsl)   MD2Model::Pose (G3D)   
_GetComputeType< Color4 > (G3D::_internal)   Grid (G3D)   MD3Model::Pose (G3D)   
_GetComputeType< Color4unorm8 > (G3D::_internal)   ParseOBJ::Group (G3D)   Model::Pose (G3D)   
_GetComputeType< float32 > (G3D::_internal)   GuiButton (G3D)   MD3Model::PoseSequence (G3D)   
_GetComputeType< float64 > (G3D::_internal)   GuiCheckBox (G3D)   ArticulatedModel::PoseSpline (G3D)   
_GetComputeType< int16 > (G3D::_internal)   GuiCloseEvent (G3D)   PositionTrait   
_GetComputeType< int32 > (G3D::_internal)   GuiContainer (G3D)   PositionTrait< class G3D::Vector2 >   
_GetComputeType< int64 > (G3D::_internal)   GuiControl (G3D)   PositionTrait< class G3D::Vector3 >   
_GetComputeType< int8 > (G3D::_internal)   GuiDrawer (G3D)   PositionTrait< class G3D::Vector4 >   
_GetComputeType< uint16 > (G3D::_internal)   GuiDropDownList (G3D)   PowerOfTwoAdapter (G3D)   
_GetComputeType< uint32 > (G3D::_internal)   GuiEvent (G3D)   PrecomputedRandom (G3D)   
_GetComputeType< uint64 > (G3D::_internal)   GuiFrameBox (G3D)   PrecomputedRay (G3D)   
_GetComputeType< uint8 > (G3D::_internal)   GuiFunctionBox (G3D)   PrefixTree (G3D)   
_GetComputeType< Vector2 > (G3D::_internal)   GuiLabel (G3D)   Texture::Preprocess (G3D)   
_GetComputeType< Vector2int16 > (G3D::_internal)   GuiMenu (G3D)   Shader::PreprocessedShaderSource (G3D)   
_GetComputeType< Vector3 > (G3D::_internal)   GuiMultiLineTextBox (G3D)   MD2Model::Part::Primitive (G3D)   
_GetComputeType< Vector3int16 > (G3D::_internal)   GuiNumberBox (G3D)   PrimitiveType (G3D)   
_GetComputeType< Vector4 > (G3D::_internal)   GuiPane (G3D)   Pathfinder::PriorityQueue (G3D)   
_GLFormat (G3D::_internal)   GuiRadioButton (G3D)   Profiler (G3D)   
_GLFormat< Color3 > (G3D::_internal)   GuiScrollBar (G3D)   ProfilerWindow::ProfilerTreeDisplay (G3D)   
_GLFormat< Color3unorm8 > (G3D::_internal)   GuiScrollPane (G3D)   ProfilerWindow (G3D)   
_GLFormat< Color4 > (G3D::_internal)   GuiSlider (G3D)   Projection (G3D)   
_GLFormat< Color4unorm8 > (G3D::_internal)   GuiTabPane (G3D)   ParsePLY::Property (G3D)   
_GLFormat< double > (G3D::_internal)   GuiText (G3D)   MD2Model::Part::Primitive::PVertex (G3D)   
_GLFormat< float > (G3D::_internal)   GuiTextBox (G3D)   PythonInterpreter (G3D)   
_GLFormat< int16 > (G3D::_internal)   GuiTextureBox (G3D)   
  q  
_GLFormat< int32 > (G3D::_internal)   GuiTextureBox_2D_pix (glsl)   
_GLFormat< int8 > (G3D::_internal)   GuiTextureBox_Arrows_glsl (glsl)   QRcode   
_GLFormat< snorm16 > (G3D::_internal)   GuiTextureBox_Cubemap_pix (glsl)   Quat (G3D)   
_GLFormat< snorm8 > (G3D::_internal)   GuiTheme (G3D)   Queue (G3D)   
_GLFormat< uint16 > (G3D::_internal)   GuiTheme_render_pix (glsl)   QuitEvent (G3D)   
_GLFormat< uint32 > (G3D::_internal)   GuiTheme_render_vrt (glsl)   
  r  
_GLFormat< uint8 > (G3D::_internal)   GuiWidgetDestructor (G3D)   
_GLFormat< unorm16 > (G3D::_internal)   GuiWindow (G3D)   Random (G3D)   
_GLFormat< unorm8 > (G3D::_internal)   GUniqueID (G3D)   g3dmath_glsl::Ray (glsl)   
_GLFormat< Vector2 > (G3D::_internal)   
  h  
SVO_renderRaycasting_pix::Ray (glsl)   
_GLFormat< Vector2int16 > (G3D::_internal)   Ray (G3D)   
_GLFormat< Vector2int32 > (G3D::_internal)   ArticulatedModel::Specification::HairOptions (G3D)   RayGridIterator (G3D)   
_GLFormat< Vector2unorm16 > (G3D::_internal)   HaltonSequence (G3D)   RayShape (G3D)   
_GLFormat< Vector3 > (G3D::_internal)   XR::Hand (G3D)   G3DAllocator::rebind (G3D)   
_GLFormat< Vector3int16 > (G3D::_internal)   KDTree::Handle (G3D)   reconstructFromDepth_glsl (glsl)   
_GLFormat< Vector3int32 > (G3D::_internal)   PointKDTree::Handle (G3D)   Rect2D (G3D)   
_GLFormat< Vector4 > (G3D::_internal)   HashTrait   ReferenceCountedObject (G3D)   
_GLFormat< Vector4int16 > (G3D::_internal)   HashTrait< class G3D::GUniqueID >   RefractionHint (G3D)   
_GLFormat< Vector4int32 > (G3D::_internal)   HashTrait< const G3D::ImageFormat * >   RegistryUtil (G3D)   
_GLFormat< Vector4int8 > (G3D::_internal)   HashTrait< G3D::AABox >   ArticulatedModel::RemoveMeshCallback (G3D)   
_GLFormat< Vector4uint16 > (G3D::_internal)   HashTrait< G3D::Access ::Value >   RenderDevice (G3D)   
_GLFormat< Vector4uint8 > (G3D::_internal)   HashTrait< G3D::Access >   Renderer (G3D)   
_GLFormat< Vector4unorm8 > (G3D::_internal)   HashTrait< G3D::AlphaFilter ::Value >   GApp::Settings::RendererSettings (G3D)   
_GuiSliderBase (G3D)   HashTrait< G3D::AlphaFilter >   ParticleSurface_helpers_glsl::RenderGeometryOutputs (glsl)   
_QRcode_List   HashTrait< G3D::ArticulatedModel::Specification >   RenderMask   
DefaultRenderer_OIT_writePixel_glsl::_Texture2D (glsl)   HashTrait< G3D::Color1 >   RenderPassType (G3D)   
  a  
HashTrait< G3D::Color3 >   ResampleFilter (G3D)   
HashTrait< G3D::Color4 >   ResizeEvent (G3D)   
SVO_renderRaycasting_pix::AABB (glsl)   HashTrait< G3D::CoordinateFrame >   reverseReprojection_glsl (glsl)   
SVO_util_glsl::AABB (glsl)   HashTrait< G3D::CubeFace ::Value >   ArticulatedModel::ReverseWindingCallback (G3D)   
AABox (G3D)   HashTrait< G3D::CubeFace >   
  s  
Access (G3D)   HashTrait< G3D::CubeMapConvention ::Value >   
MD2Model::Pose::Action (G3D)   HashTrait< G3D::CubeMapConvention >   GBuffer::Specification::SameFields (G3D)   
ActiveEvent (G3D)   HashTrait< G3D::CullFace >   Sampler (G3D)   
AlignedMemoryManager (G3D)   HashTrait< G3D::CullFace::Value >   UniformTable::Scalar (G3D)   
AlphaFilter (G3D)   HashTrait< G3D::DepthEncoding ::Value >   ArticulatedModel::ScaleAndOffsetTexCoordCallback (G3D)   
AlphaFilter_glsl (glsl)   HashTrait< G3D::DepthEncoding >   ArticulatedModel::ScaleGeometryTransformCallback (G3D)   
AmbientOcclusion (G3D)   HashTrait< G3D::DepthOfFieldModel ::Value >   ArticulatedModel::ScalePartTransformCallback (G3D)   
AmbientOcclusion_AO_pix (glsl)   HashTrait< G3D::DepthOfFieldModel >   Scene (G3D)   
AmbientOcclusion_AO_vrt (glsl)   HashTrait< G3D::DepthReadMode ::Value >   SceneEditorWindow (G3D)   
AmbientOcclusion_blur_pix (glsl)   HashTrait< G3D::DepthReadMode >   SceneVisualizationSettings (G3D)   
AmbientOcclusion_blur_vrt (glsl)   HashTrait< G3D::FOVDirection ::Value >   ParseSchematic::SchematicPalette (G3D)   
AmbientOcclusion_constants_glsl (glsl::AmbientOcclusion_AO_pix::glsl)   HashTrait< G3D::FOVDirection >   ScreenCapture (G3D)   
AmbientOcclusion_constants_glsl (glsl)   HashTrait< G3D::FrameName ::Value >   GApp::Settings::ScreenCaptureSettings (G3D)   
AmbientOcclusion_minify_pix (glsl)   HashTrait< G3D::FrameName >   screenSpaceRayTrace_glsl (glsl)   
AmbientOcclusion_minify_vrt (glsl)   HashTrait< G3D::GBuffer::Field ::Value >   Server (G3D::Discovery)   
AmbientOcclusion_packBilateralKey_glsl (glsl)   HashTrait< G3D::GBuffer::Field >   ServerDescription (G3D::Discovery)   
AmbientOcclusion_packBilateralKey_pix (glsl)   HashTrait< G3D::GButtonState ::Value >   Set (G3D)   
AmbientOcclusion_reconstructCSZ_pix (glsl)   HashTrait< G3D::GButtonState >   TemporalFilter::Settings (G3D)   
AmbientOcclusion_reconstructCSZ_vrt (glsl)   HashTrait< G3D::GEventType ::Value >   TextOutput::Settings (G3D)   
AmbientOcclusion_sample_glsl (glsl)   HashTrait< G3D::GEventType >   Welder::Settings (G3D)   
AmbientOcclusionSettings (G3D)   HashTrait< G3D::GKey ::Value >   GConsole::Settings (G3D)   
ArticulatedModel::Geometry::Face::AMFaceVertexHash (G3D)   HashTrait< G3D::GKey >   OSWindow::Settings (G3D)   
ArticulatedModel::Animation (G3D)   HashTrait< G3D::GKeyMod ::Value >   XR::Settings (G3D)   
MD3Model::AnimType (G3D)   HashTrait< G3D::GKeyMod >   BumpMap::Settings (G3D)   
Any (G3D)   HashTrait< G3D::int16 >   Settings (G3D::Discovery)   
AnyTableReader (G3D)   HashTrait< G3D::int32 >   GApp::Settings (G3D)   
AreaMemoryManager (G3D)   HashTrait< G3D::int64 >   TextInput::Settings (G3D)   
UniformTable::Arg (G3D)   HashTrait< G3D::InterpolateMode ::Value >   VideoOutput::Settings (G3D)   
Args (G3D)   HashTrait< G3D::InterpolateMode >   NativeTriTree::Settings (G3D)   
Array (G3D)   HashTrait< G3D::Light::Type ::Value >   SettingsWindow (G3D)   
ArrowShape (G3D)   HashTrait< G3D::Light::Type >   ArticulatedModel::SetTwoSidedCallback (G3D)   
ArticulatedModel (G3D)   HashTrait< G3D::MirrorQuality ::Value >   Shader (G3D)   
ArticulatedModel_blitShader_pix (glsl)   HashTrait< G3D::MirrorQuality >   Shader::ShaderProgram (G3D)   
ArticulatedModelSpecificationEditorDialog (G3D)   HashTrait< G3D::NetAddress >   Light_glsl::ShadowMap (glsl)   
Framebuffer::Attachment (G3D)   HashTrait< G3D::ParseOBJ::Index >   ShadowMap (G3D)   
AttributeArray (G3D)   HashTrait< G3D::PathDirection ::Value >   Shape (G3D)   
Shader::ShaderProgram::AttributeDeclaration (G3D)   HashTrait< G3D::PathDirection >   MD3Model::Skin (G3D)   
AudioChannel (G3D)   HashTrait< G3D::PrimitiveType ::Value >   Skybox (G3D)   
AudioDevice (G3D)   HashTrait< G3D::PrimitiveType >   SkyboxSurface (G3D)   
Scene::VRSettings::Avatar (G3D)   HashTrait< G3D::RefractionHint ::Value >   SkyboxSurface_gbuffer_pix (glsl)   
AxesShape (G3D)   HashTrait< G3D::RefractionHint >   SkyboxSurface_gbuffer_vrt (glsl)   
PointKDTree::AxisComparator (G3D)   HashTrait< G3D::ResampleFilter ::Value >   SkyboxSurface_render_pix (glsl)   
  b  
HashTrait< G3D::ResampleFilter >   SkyboxSurface_render_vrt (glsl)   
HashTrait< G3D::Sampler >   SlowMesh (G3D)   
TextInput::BadMSVCSpecial (G3D)   HashTrait< G3D::Sphere >   SlowMesh_render_pix (glsl)   
GuiTheme::VScrollBar::Bar (G3D)   HashTrait< G3D::String >   SlowMesh_render_vrt (glsl)   
GuiTheme::HScrollBar::Bar (G3D)   HashTrait< G3D::Surface::ExpressiveLightScatteringProperties::Behavior ::Value >   SmallArray (G3D)   
GuiTheme::HSlider::Bar (G3D)   HashTrait< G3D::Surface::ExpressiveLightScatteringProperties::Behavior >   SmallTable (G3D)   
ImageFormat::BayerAlgorithm (G3D)   HashTrait< G3D::Texture::Specification >   snorm16 (G3D)   
Surface::ExpressiveLightScatteringProperties::Behavior (G3D)   HashTrait< G3D::Triangle >   snorm8 (G3D)   
Patch::Bezier2D (G3D::_BSPMAP)   HashTrait< G3D::uint128 >   WebServer::SocketScheme (G3D)   
BilateralFilter (G3D)   HashTrait< G3D::uint16 >   ParticleSystem::SortProxy (G3D)   
BilateralFilter_apply_pix (glsl)   HashTrait< G3D::uint32 >   Sound (G3D)   
BilateralFilterSettings (G3D)   HashTrait< G3D::uint64 >   SoundEntity (G3D)   
Billboard (G3D::_BSPMAP)   HashTrait< G3D::UniversalMaterial::Specification >   Any::Source (G3D)   
BinaryInput (G3D)   HashTrait< G3D::Vector2 >   Surfel::Source (G3D)   
BinaryOutput (G3D)   HashTrait< G3D::Vector2int16 >   Shader::Source (G3D)   
BindlessTextureHandle (G3D)   HashTrait< G3D::Vector2int32 >   ParticleSystemModel::Emitter::SpawnLocation (G3D)   
BitSet (G3D::_BSPMAP)   HashTrait< G3D::Vector2uint16 >   MD2Model::Part::Specification (G3D)   
ParticleSystem::Block (G3D)   HashTrait< G3D::Vector2uint32 >   ParticleSystemModel::Emitter::Specification (G3D)   
BlockPoolMemoryManager (G3D)   HashTrait< G3D::Vector2unorm16 >   VoxelModel::Specification (G3D)   
XR::Hand::BoneIndex (G3D)   HashTrait< G3D::Vector3 >   UniversalMaterial::Specification (G3D)   
ArticulatedModel::BoundsCallback (G3D)   HashTrait< G3D::Vector3int16 >   WebServer::Specification (G3D)   
KDTree::BoundsComparator (G3D)   HashTrait< G3D::Vector3int32 >   MD2Model::Specification (G3D)   
BoundsTrait   HashTrait< G3D::Vector3uint8 >   FontModel::Specification (G3D)   
BoundsTrait< class G3D::AABox * >   HashTrait< G3D::Vector4 >   Shader::Specification (G3D)   
BoundsTrait< class G3D::AABox >   HashTrait< G3D::Vector4int16 >   ParticleSystemModel::Specification (G3D)   
BoundsTrait< class G3D::Box * >   HashTrait< G3D::Vector4int32 >   Texture::Specification (G3D)   
BoundsTrait< class G3D::Box >   HashTrait< G3D::Vector4uint16 >   EmulatedXR::Specification (G3D)   
BoundsTrait< class G3D::Sphere * >   HashTrait< G3D::VertexBuffer * >   GBuffer::Specification (G3D)   
BoundsTrait< class G3D::Sphere >   HashTrait< G3D::WrapMode ::Value >   ArticulatedModel::Specification (G3D)   
BoundsTrait< class G3D::Triangle * >   HashTrait< G3D::WrapMode >   HeightfieldModel::Specification (G3D)   
BoundsTrait< class G3D::Triangle >   HashTrait< long unsigned int >   BumpMap::Specification (G3D)   
BoundsTrait< class G3D::Vector2 * >   HashTrait< shared_ptr< G3D::GFont > >   MD3Model::Specification (G3D)   
BoundsTrait< class G3D::Vector2 >   HashTrait< shared_ptr< G3D::ParseMTL::Material > >   PointModel::Specification (G3D)   
BoundsTrait< class G3D::Vector3 * >   HashTrait< shared_ptr< G3D::Texture > >   Sphere (G3D)   
BoundsTrait< class G3D::Vector3 >   HashTrait< shared_ptr< G3D::UniversalMaterial > >   PrecomputedRandom::SphereBitsData (G3D)   
BoundsTrait< class G3D::Vector4 * >   HashTrait< std::shared_ptr< T > >   FastPointHashGrid::SphereIterator (G3D)   
BoundsTrait< class G3D::Vector4 >   HashTrait< std::thread::id >   PointHashGrid::SphereIterator (G3D)   
Box_glsl::Box (glsl)   HashTrait< std::type_info *const >   SphereShape (G3D)   
Box (G3D)   HashTrait< T * >   Spinlock (G3D)   
Box2D (G3D)   HashTrait< typename G3D::_internal::Indirector< Handle > >   Spline (G3D)   
Box_glsl (glsl)   GApp::Settings::HDRFramebufferSettings (G3D)   SplineBase (G3D)   
KDTree::BoxIntersectionIterator (G3D)   HeightfieldModel (G3D)   SplineExtrapolationMode (G3D)   
PointKDTree::BoxIntersectionIterator (G3D)   HeightfieldModel_Tile_depth_pix (glsl)   SplineInterpolationMode (G3D)   
PointHashGrid::BoxIterator (G3D)   HeightfieldModel_Tile_depth_vrt (glsl)   Entity::SplineTrack (G3D)   
FastPointHashGrid::BoxIterator (G3D)   HeightfieldModel_Tile_depthOnlyNonOpaque_pix (glsl)   SquareAdapter (G3D)   
BoxShape (G3D)   HeightfieldModel_Tile_depthOnlyNonOpaque_vrt (glsl)   RenderDevice::Stats (G3D)   
Brush (G3D::_BSPMAP)   HeightfieldModel_Tile_depthPeel_pix (glsl)   NativeTriTree::Stats (G3D)   
BrushSide (G3D::_BSPMAP)   HeightfieldModel_Tile_depthPeel_vrt (glsl)   RenderDevice::RenderState::Stencil (G3D)   
BSPCollision (G3D::_BSPMAP)   HeightfieldModel_Tile_gbuffer_pix (glsl)   Pathfinder::Step (G3D)   
BSPEntity (G3D::_BSPMAP)   HeightfieldModel_Tile_gbuffer_vrt (glsl)   OpenVR::OpenVRController::Stick (G3D)   
BSPLeaf (G3D::_BSPMAP)   HeightfieldModel_Tile_render_pix (glsl)   GameController::Stick (G3D)   
BSPModel (G3D::_BSPMAP)   HeightfieldModel_Tile_render_vrt (glsl)   EmulatedXR::EmulatedXRController::Stick (G3D)   
BSPNode (G3D::_BSPMAP)   HeightfieldModel_Tile_vertex_glsl (glsl::HeightfieldModel_Tile_depth_vrt::glsl)   Stopwatch (G3D)   
BSPPlane (G3D::_BSPMAP)   HeightfieldModel_Tile_vertex_glsl (glsl)   GApp::SubmitToDisplayMode (G3D)   
PathTracer::BufferSet (G3D)   ArticulatedModel::Specification::HeightfieldOptions (G3D)   Surface (G3D)   
BufferTexture (G3D)   PrecomputedRandom::HemiUniformData (G3D)   Surface2D (G3D)   
BufferUnmapper (G3D)   TriTree::Hit (G3D)   OptiXTriTree::SurfaceCacheElement (G3D)   
BumpMap (G3D)   Model::HitInfo (G3D)   VulkanTriTree::SurfaceCacheElement (G3D)   
BumpMap_glsl (glsl)   XR::HMD (G3D)   Surfel (G3D)   
OpenVR::OpenVRController::Button (G3D)   
  i  
SVO (G3D)   
EmulatedXR::EmulatedXRController::Button (G3D)   SVO_allocateNodes_glc (glsl)   
GameController::Button (G3D)   Icon (G3D)   SVO_allocateNodesDenseTree_glc (glsl)   
  c  
IconSet (G3D)   SVO_allocateNodesTopMipMap_glc (glsl)   
Image (G3D)   SVO_base_glsl (glsl)   
GuiControl::Callback (G3D)   Image1 (G3D)   SVO_buildInit_glc (glsl)   
CallbackWidget (G3D)   Image1unorm8 (G3D)   SVO_clearTopDenseTree_glc (glsl)   
Camera_glsl::Camera (glsl)   Image3 (G3D)   SVO_clearTree_glc (glsl)   
Camera (G3D)   Image3unorm8 (G3D)   SVO_copyBrickBorder_glc (glsl)   
Camera_glsl (glsl)   Image4 (G3D)   SVO_countToIndirectArgument_glc (glsl)   
CameraControlWindow (G3D)   Image4unorm8 (G3D)   SVO_downsampleValues_glc (glsl)   
Capsule (G3D)   ImageConvert (G3D)   SVO_fillBuffer_glc (glsl)   
CapsuleShape (G3D)   ImageFormat (G3D)   SVO_flagPopulatedChildren_glc (glsl)   
PointHashGrid::CellIterator (G3D)   ImageUtils (G3D)   SVO_glsl (glsl)   
FastPointHashGrid::CellIterator (G3D)   Matrix::Impl (G3D)   SVO_levelAllocToIndex_glc (glsl)   
PointHashGrid::CellIterator::CellObject (G3D)   Surfel::Impulse (G3D)   SVO_normalizeValues_glc (glsl)   
KDTree::CenterComparator (G3D)   ParseOBJ::Index (G3D)   SVO_renderRaycasting_pix (glsl)   
CharInputEvent (G3D)   Any::IndexOutOfBounds (G3D)   SVO_renderRaycasting_vrt (glsl)   
Parse3DS::ChunkHeader (G3D)   IndexStream (G3D)   SVO_sampling_glsl (glsl)   
ArticulatedModel::CleanGeometrySettings (G3D)   Indirector (G3D::_internal)   SVO_traversal_glsl (glsl)   
Client (G3D::Discovery)   Pointer::IndirectValue (G3D)   SVO_updateLevelIndexBuffer_glc (glsl)   
clip_glsl (glsl)   ArticulatedModel::Instruction (G3D)   SVO_updateLevelSizeBuffer_glc (glsl)   
ArticulatedModel::Specification::ColladaOptions (G3D)   InterpolateMode (G3D)   SVO_util_glsl (glsl)   
CollisionDetection (G3D)   Intersect (G3D)   SVO_visualizeFragments_pix (glsl)   
Color1 (G3D)   KDTree::Iterator (G3D)   SVO_visualizeFragments_vrt (glsl)   
Color1unorm8 (G3D)   PointHashGrid::Iterator (G3D)   SVO_visualizeNodes_geo (glsl)   
Color2unorm8 (G3D)   PointKDTree::Iterator (G3D)   SVO_visualizeNodes_pix (glsl)   
Color3 (G3D)   Set::Iterator (G3D)   SVO_visualizeNodes_vrt (glsl)   
Color3unorm8 (G3D)   SmallTable::Iterator (G3D)   SVO_writeNeighborPointers_glc (glsl)   
Color4 (G3D)   Table::Iterator (G3D)   SVO_writeVoxelFragValues_glc (glsl)   
Color4unorm8 (G3D)   FastPODTable::Iterator (G3D)   GuiText::Symbol (G3D)   
combineColorTexture_pix (glsl)   FastPointHashGrid::Iterator (G3D)   System (G3D)   
KDTree::Comparator (G3D)   FastPODTable::IteratorBase (G3D)   
  t  
CompassDelta (G3D)   
  j  
CompassDirection (G3D)   Film::TAAFilter (G3D)   
compatibility_glsl (glsl)   Journal (G3D)   Table (G3D)   
Component (G3D)   JoyAxisEvent (G3D)   BilateralFilter_apply_pix::TapKey (glsl)   
Film::CompositeFilter (G3D)   JoyBallEvent (G3D)   TemporalFilter (G3D)   
Conduit (G3D)   JoyButtonEvent (G3D)   TemporalFilter_apply_pix (glsl)   
Cone (G3D)   JoyHatEvent (G3D)   Texture::TexelType (G3D)   
FastPODTable::ConstIterator (G3D)   JoystickIndex (G3D)   GConsole::Text (G3D)   
ContinuousStopwatch (G3D)   
  k  
TextInput (G3D)   
GuiWindow::ControlButton (G3D)   TextOutput (G3D)   
XR::Controller (G3D)   KDTree (G3D)   GuiTheme::TextStyle (G3D)   
ControlPointEditor (G3D)   KeyboardEvent (G3D)   TextSurface (G3D)   
ControlPointEditor::ControlPointSurface (G3D)   Any::KeyNotFound (G3D)   Texture (G3D)   
ConvexPolygon (G3D)   
  l  
Texture_copy_pix (glsl)   
ConvexPolygon2D (G3D)   Texture_glsl (glsl)   
ConvexPolyhedron (G3D)   ShadowMap::Layer (G3D)   Texture_minMaxMean_pix (glsl)   
CoordinateFrame (G3D)   lazy_ptr (G3D)   Texture_singleChannelDiff_pix (glsl)   
GFont::CPUCharVertex (G3D)   Light (G3D)   TextureBrowserWindow (G3D)   
UniversalSurface::CPUGeom (G3D)   Light_glsl::Light (glsl)   textureFilter_glsl (glsl)   
CPUPixelTransferBuffer (G3D)   Light_convertToVSM_pix (glsl)   ThirdPersonManipulator (G3D)   
CPUVertexArray (G3D)   Light_glsl (glsl)   ThreadsafeQueue (G3D)   
CRTMemoryManager (G3D)   Light_vsmFilter_pix (glsl)   GuiTheme::VScrollBar::Thumb (G3D)   
Crypto (G3D)   LightingEnvironment (G3D)   GuiTheme::HSlider::Thumb (G3D)   
CubeFace (G3D)   LightingEnvironment_environmentMapUniforms_glsl (glsl)   GuiTheme::HScrollBar::Thumb (G3D)   
CubeMap (G3D)   LightingEnvironment_LightUniforms_glsl (glsl)   HeightfieldModel::Tile (G3D)   
CubeMapConvention (G3D)   LightingEnvironment_uniforms_glsl (glsl)   TimeQueue (G3D)   
CubeMapConvention::CubeMapInfo (G3D)   lightMap_glsl (glsl)   Token (G3D)   
CullFace (G3D)   PathTracer::Options::LightSamplingMethod (G3D)   TextInput::TokenException (G3D)   
Cylinder (G3D)   LightVolume (G3D::_BSPMAP)   Entity::Track (G3D)   
CylinderShape (G3D)   Line (G3D)   XRWidget::TrackedEntity (G3D)   
  d  
Line2D (G3D)   XR::TrackedVolume (G3D)   
LineSegment (G3D)   ArticulatedModel::Specification::ColladaOptions::TransmissiveOption (G3D)   
DDGIVolume_glsl::DDGIVolume (glsl)   LineSegment2D (G3D)   TransparencyTestMode (G3D)   
DDGIVolume (G3D)   FileSystem::ListSettings (G3D)   TransparencyType (G3D)   
DDGIVolume_computeProbeOffsets_glc (glsl)   Texture::LoadingInfo (G3D)   Tri (G3D)   
DDGIVolume_copyProbeEdges_glc (glsl)   Scene::LoadOptions (G3D)   Triangle (G3D)   
DDGIVolume_EncodeDDGIDistance_glc (glsl)   Log (G3D)   TriangleShape (G3D)   
DDGIVolume_generateRays_glc (glsl)   LogScaleAdapter (G3D)   TriTree (G3D)   
DDGIVolume_glsl (glsl)   
  m  
TriTreeBase (G3D)   
DDGIVolume_probeVisualization_pix (glsl)   XRWidget::VoluntaryBlinkEvent::Type (G3D)   
DDGIVolume_probeVisualization_vrt (glsl)   UniformTable::MacroArgPair (G3D)   Light::Type (G3D)   
DDGIVolume_updateProbeFlags_glc (glsl)   Manipulator (G3D)   Shape::Type (G3D)   
DDGIVolume_updateProbes_glc (glsl)   Map (G3D::_BSPMAP)   
  u  
DDGIVolume_writeOnesToProbeBorders_pix (glsl)   Parse3DS::Map (G3D)   
DDGIVolumeSpecification (G3D)   Map2D (G3D)   float16::uif   
GApp::DebugLabel (G3D)   MapComponent (G3D)   UIGeom (G3D::_internal)   
GApp::DebugShape (G3D)   MarkerEntity (G3D)   uint128 (G3D)   
DebugTextWidget (G3D)   ParseMTL::Material (G3D)   UniformTable::UnboundArgument (G3D)   
DebugVisualizationMode (G3D)   Material (G3D)   Shader::ShaderProgram::UniformDeclaration (G3D)   
GApp::DebugVRMirrorMode (G3D)   RenderDevice::RenderState::Matrices (G3D)   UniformTable (G3D)   
Film::DebugZoomFilter (G3D)   Matrix (G3D)   UniversalBSDF (G3D)   
default_vrt (glsl)   Matrix2 (G3D)   Parse3DS::UniversalMaterial (G3D)   
Array::DefaultComparator (G3D)   Matrix2x3 (G3D)   UniversalMaterial (G3D)   
DefaultRenderer (G3D)   Matrix3 (G3D)   UniversalMaterial_glsl (glsl)   
DefaultRenderer_compositeWeightedBlendedOIT_pix (glsl)   Matrix3x4 (G3D)   UniversalMaterial_sample_glsl (glsl)   
DefaultRenderer_deferredShade_pix (glsl)   Matrix4 (G3D)   UniversalMaterial_shade_glsl (glsl)   
DefaultRenderer_downsampleNormal_pix (glsl)   Matrix4float64 (G3D)   UniversalMaterial_writeToGBuffer_glsl (glsl)   
DefaultRenderer_gatherGlossy_pix (glsl)   MD2Model::MD2AnimInfo (G3D)   UniversalMaterial_sample_glsl::UniversalMaterialSample (glsl)   
DefaultRenderer_generateMirrorRays_glc (glsl)   MD2Model (G3D)   UniversalSurface (G3D)   
DefaultRenderer_OIT_writePixel_glsl (glsl)   MD3Model (G3D)   UniversalSurface_depthOnly_pix (glsl)   
DefaultRenderer_pathTracedIndirect_pix (glsl)   MD5Hash (G3D)   UniversalSurface_depthOnly_vrt (glsl)   
DefaultRenderer_SSRT_pix (glsl)   MemoryManager (G3D)   UniversalSurface_depthOnlyNonOpaque_pix (glsl)   
DefaultRenderer_upsampleOIT_pix (glsl)   ArticulatedModel::Mesh (G3D)   UniversalSurface_depthPeel_pix (glsl)   
DefaultRenderer_upsampleReflections_pix (glsl)   Mesh (G3D::_BSPMAP)   UniversalSurface_gbuffer_pix (glsl)   
deferredHelpers_glsl (glsl)   ParseOBJ::Mesh (G3D)   UniversalSurface_gbuffer_vrt (glsl)   
WidgetManager::DelayedEvent (G3D)   MeshAlg (G3D)   UniversalSurface_modulateBackground_pix (glsl)   
DepthEncoding (G3D)   MeshBuilder (G3D)   UniversalSurface_modulateBackground_vrt (glsl)   
DepthFirstTreeBuilder (G3D)   ArticulatedModel::MeshCallback (G3D)   UniversalSurface_render_pix (glsl)   
DepthOfField (G3D)   ArticulatedModel::MeshMergeCallback (G3D)   UniversalSurface_render_vrt (glsl)   
DepthOfField_blur_pix (glsl)   MeshShape (G3D)   UniversalSurface_SVO_geo (glsl)   
DepthOfField_circleOfConfusion_pix (glsl)   mg_callbacks   UniversalSurface_SVO_pix (glsl)   
DepthOfField_composite_pix (glsl)   mg_client_cert   UniversalSurface_SVO_vrt (glsl)   
DepthOfField_glsl (glsl)   mg_client_options   UniversalSurface_vertex_glsl (glsl::UniversalSurface_SVO_vrt::glsl)   
DepthOfFieldModel (G3D)   mg_form_data_handler   UniversalSurface_vertex_glsl (glsl)   
DepthOfFieldSettings (G3D)   mg_header   UniversalSurface_vertexHelpers_glsl (glsl)   
depthPeel_glsl (glsl)   mg_option   UniversalSurfel (G3D)   
DepthReadMode (G3D)   mg_request_info   unlit_pix (glsl)   
DeveloperWindow (G3D)   mg_response_info   unlit_vrt (glsl)   
DirectedEdge (G3D)   mg_server_ports   unorm16 (G3D)   
DirectionHistogram (G3D)   mg_websocket_subprotocols   unorm8 (G3D)   
DoNotInitialize   Milestone (G3D)   UprightFrame (G3D)   
Draw (G3D)   MirrorQuality (G3D)   UprightSpline (G3D)   
Draw_sphereSection_pix (glsl)   GuiWindow::Modal (G3D)   UprightSplineManipulator (G3D)   
Draw_sphereSection_vrt (glsl)   Model (G3D)   UserEvent (G3D)   
DXCaps (G3D)   MonitorXR::MonitorHMD (G3D)   UserInput (G3D)   
  e  
MonitorXR (G3D)   
  v  
Morph (G3D::_internal)   
MeshAlg::Edge (G3D)   MotionBlur (G3D)   Any::Data::Value (G3D)   
Film::EffectsDisabledBlitFilter (G3D)   MotionBlur_gather_pix (glsl)   Entity::Track::VariableTable (G3D)   
GuiText::Element (G3D)   MotionBlur_gatherLoop_glsl (glsl)   RenderDevice::VARState (G3D)   
ParticleSystemModel::Emitter (G3D)   MotionBlur_neighborMinMax_pix (glsl)   Vector2 (G3D)   
EmulatedGazeTracker (G3D)   MotionBlur_tileMinMax_pix (glsl)   Vector2int16 (G3D)   
EmulatedXR::EmulatedHMD (G3D)   MotionBlurSettings (G3D)   Vector2int32 (G3D)   
EmulatedXR (G3D)   MouseButtonEvent (G3D)   Vector2uint16 (G3D)   
EmulatedXR::EmulatedXRController (G3D)   MouseMotionEvent (G3D)   Vector2uint32 (G3D)   
VideoOutput::Encoder (G3D)   MouseScroll2DEvent (G3D)   Vector2unorm16 (G3D)   
Texture::Encoding (G3D)   GuiNumberBox::MyTextBox (G3D)   Vector3 (G3D)   
Entity (G3D)   
  n  
Vector3int16 (G3D)   
Entity::EntityTrack (G3D)   Vector3int32 (G3D)   
SmallTable::Entry (G3D)   NativeTriTree (G3D)   Vector3uint8 (G3D)   
Table::Entry (G3D)   NegativeAdapter (G3D)   Vector4 (G3D)   
EqualsTrait   NetAddress (G3D)   Vector4int16 (G3D)   
Image::Error (G3D)   NetConnection (G3D)   Vector4int32 (G3D)   
NetworkDevice::EthernetAdapter (G3D)   NetConnectionIterator (G3D)   Vector4int8 (G3D)   
Profiler::Event (G3D)   NetMessageIterator (G3D)   Vector4uint16 (G3D)   
XR::Event (G3D)   NetSendConnection (G3D)   Vector4uint8 (G3D)   
EventCoordinateMapper (G3D)   NetServer (G3D)   Vector4unorm8 (G3D)   
ExposeEvent (G3D)   NetworkCallbackInfo (G3D::_internal)   ArticulatedModel::Geometry::Face::Vertex (G3D)   
Surface::ExpressiveLightScatteringProperties (G3D)   NetworkDevice (G3D)   Vertex (G3D::_BSPMAP)   
Surfel::ExpressiveParameters (G3D)   KDTree::Node (G3D)   MeshAlg::Vertex (G3D)   
  f  
PointKDTree::Node (G3D)   CPUVertexArray::Vertex (G3D)   
Pathfinder::NodeOrNull (G3D)   VertexBuffer (G3D)   
Frustum::Face (G3D)   Noise (G3D)   VulkanTriTree::VertexCacheElement (G3D)   
ArticulatedModel::Geometry::Face (G3D)   noise_glsl (glsl)   OptiXTriTree::VertexCacheElement (G3D)   
MeshAlg::Face (G3D)   NotAdapter (G3D)   VideoInput (G3D)   
CubeMapConvention::CubeMapInfo::Face (G3D)   NSApplicationWrapper   VideoOutput (G3D)   
Parse3DS::FaceMat (G3D)   NSAutoreleasePoolWrapper   VideoPlayer (G3D)   
FaceSet (G3D::_BSPMAP)   numeric_limits< float16 > (std)   VideoRecordDialog (G3D)   
FastPODTable (G3D)   
  o  
VideoStreamClient (G3D)   
FastPODTable_Entry (G3D::_internal)   VideoStreamServer (G3D)   
FastPODTable_Entry< Key, Value, false > (G3D::_internal)   XR::Object (G3D)   EmulatedXR::Specification::View (G3D)   
FastPODTable_Entry< Key, Value, true > (G3D::_internal)   Parse3DS::Object (G3D)   VisData (G3D::_BSPMAP)   
FastPointHashGrid (G3D)   octahedral_glsl (glsl)   VisibleEntity (G3D)   
VulkanTriTree::Field (G3D)   OpenVR (G3D)   Texture::Visualization (G3D)   
ParseMTL::Material::Field (G3D)   OpenVR::OpenVRController (G3D)   VisualizeCameraSurface (G3D)   
GBuffer::Field (G3D)   OpenVR::OpenVRHMD (G3D)   VisualizeLightSurface (G3D)   
OptiXTriTree::Field (G3D)   ParseMTL::Options (G3D)   VulkanTriTree::VKInteropHandles (G3D)   
FileDialog (G3D)   ParseOBJ::Options (G3D)   XRWidget::VoluntaryBlinkEvent (G3D)   
FileDropEvent (G3D)   PathTracer::Options (G3D)   ParseVOX::Voxel (G3D)   
FileNotFound (G3D)   OptiXTriTree (G3D)   VoxelModel (G3D)   
FilePath (G3D)   OrderedTable (G3D)   ArticulatedModel::Specification::VoxelOptions (G3D)   
FileSystem (G3D)   OSWindow (G3D)   VoxelSurface (G3D)   
Film (G3D)   our_glsl (glsl)   VoxelSurface_depthOnly_pix (glsl)   
Film_bloomExpose_pix (glsl)   
  p  
VoxelSurface_depthOnly_vrt (glsl::VoxelSurface_depthPeel_vrt::glsl)   
Film_composite_pix (glsl)   VoxelSurface_depthOnly_vrt (glsl)   
Film_effectsDisabledBlit_pix (glsl)   MD2Model::Part::PackedGeometry (G3D)   VoxelSurface_depthPeel_pix (glsl)   
Film_FXAA_13_performance_pix (glsl)   PacketSizeException (G3D)   VoxelSurface_depthPeel_vrt (glsl)   
Film_FXAA_13_quality_pix (glsl)   GuiTheme::DropDownList::Pair (G3D)   VoxelSurface_gbuffer_pix (glsl)   
Film_temporalAA_pix (glsl)   GuiTheme::Button::Pair (G3D)   VoxelSurface_gbuffer_vrt (glsl)   
Film_toneMap_glsl (glsl::Film_bloomExpose_pix::glsl)   GuiTheme::Checkable::Pair (G3D)   VoxelSurface_pixel_glsl (glsl)   
Film_toneMap_glsl (glsl::Film_composite_pix::glsl)   Parse3DS (G3D)   VoxelSurface_pixel_glsl (glsl::VoxelSurface_depthOnly_pix::glsl)   
Film_toneMap_glsl (glsl)   ParseError (G3D)   VoxelSurface_pixel_glsl (glsl::VoxelSurface_depthPeel_pix::glsl)   
Film_wideAA_pix (glsl)   ParseMTL (G3D)   VoxelSurface_pixel_glsl (glsl::VoxelSurface_gbuffer_pix::glsl)   
Film_zoom_pix (glsl)   ParseOBJ (G3D)   VoxelSurface_render_pix (glsl)   
FilmSettings (G3D)   ParsePLY (G3D)   VoxelSurface_render_vrt (glsl)   
Film::Filter (G3D)   ParseSchematic (G3D)   VoxelSurface_vertex_glsl (glsl::VoxelSurface_depthOnly_vrt::glsl)   
FirstPersonManipulator (G3D)   ParseVOX (G3D)   VoxelSurface_vertex_glsl (glsl::VoxelSurface_depthPeel_vrt::glsl::VoxelSurface_depthOnly_vrt::glsl)   
float16   ArticulatedModel::Part (G3D)   VoxelSurface_vertex_glsl (glsl::VoxelSurface_gbuffer_vrt::glsl)   
float16Function   MD2Model::Part (G3D)   VoxelSurface_vertex_glsl (glsl)   
GuiTheme::DropDownList::Focus (G3D)   ArticulatedModel::PartCallback (G3D)   GApp::Settings::VR (G3D)   
GuiTheme::Button::Focus (G3D)   ParticleSystem::Particle (G3D)   VRApp (G3D)   
GuiTheme::TextBox::Focus (G3D)   ParticleSystem::ParticleBuffer (G3D)   Scene::VRSettings (G3D)   
GuiTheme::Checkable::Focus (G3D)   ParticleMaterial (G3D)   ShadowMap::VSMSettings (G3D)   
GuiTheme::VScrollBar::Focus (G3D)   ParticleSurface (G3D)   VulkanTriTree (G3D)   
GuiTheme::HScrollBar::Focus (G3D)   ParticleSurface_helpers_glsl (glsl)   
  w  
GuiTheme::HSlider::Thumb::Focus (G3D)   ParticleSurface_render_geo (glsl)   
FocusEvent (G3D)   ParticleSurface_render_pix (glsl)   WeakCache (G3D)   
FogVolumeSurface (G3D)   ParticleSurface_render_vrt (glsl::ParticleSurface_stochasticDepthOnly_vrt::glsl)   AudioDevice::WeakCleanupArray (G3D)   
FogVolumeSurface_render_pix (glsl)   ParticleSurface_render_vrt (glsl::ParticleSurface_wireframe_vrt::glsl)   WebServer (G3D)   
FogVolumeSurface_render_vrt (glsl)   ParticleSurface_render_vrt (glsl)   WebServer::WebSocket (G3D)   
FontModel (G3D)   ParticleSurface_stochasticDepthOnly_geo (glsl)   Welder (G3D)   
FOVDirection (G3D)   ParticleSurface_stochasticDepthOnly_pix (glsl)   Film::WideAAFilter (G3D)   
Framebuffer (G3D)   ParticleSurface_stochasticDepthOnly_vrt (glsl)   Widget (G3D)   
FrameName (G3D)   ParticleSurface_wireframe_geo (glsl)   WidgetManager (G3D)   
Frustum (G3D)   ParticleSurface_wireframe_pix (glsl)   WrapMode (G3D)   
FullScreenWidget (G3D)   ParticleSurface_wireframe_vrt (glsl)   TextInput::WrongString (G3D)   
Film::FXAAFilter (G3D)   ParticleSystem (G3D)   TextInput::WrongSymbol (G3D)   
  g  
ParticleSystemModel (G3D)   TextInput::WrongTokenType (G3D)   
Patch (G3D::_BSPMAP)   
  x  
G3DAllocator (G3D)   PathDirection (G3D)   
g3dmath_glsl (glsl)   Pathfinder (G3D)   XML (G3D)   
G3DSpecification (G3D)   PathTracer (G3D)   XR (G3D)   
G3DString (G3D)   PercentageAdapter (G3D)   XRWidget (G3D)   
GameController (G3D)   AmbientOcclusion::PerViewBuffers (G3D)   PointModel::Specification::XYZOptions (G3D)   
GApp (G3D)   ParticleSystem::PhysicsEnvironment (G3D)   
  z  
GaussianBlur (G3D)   PhysicsFrame (G3D)   
GaussianBlur_apply_pix (glsl)   PhysicsFrameSpline (G3D)   AmbientOcclusionSettings::ZStorage (G3D)   
GaussianMIPFilter (G3D)   PhysicsFrameSplineEditor (G3D)   
GaussianMIPFilter_apply_pix (glsl)   PixelTransferBuffer (G3D)   
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documentation generated on Wed Nov 24 2021 08:02:05 using doxygen 1.8.15