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G3D 9 Immediate-Mode GPU Model


This diagram depicts the relationship between the OpenGL/GLSL and G3D APIs and the hardware graphics pipeline as implemented by a modern GPU. The G3D calls correspond directly to OpenGL calls; they just abstract a lot of boilerplate that frequently changes with every GL version anyway, and add type safety.
The most interesting parts of the relationship are:

  • the specific mixture of fixed-function (purple) and programmable (blue) elements
  • where state (blue and purple) enters the pipeline
  • where control lines (black) affect the pipeline.

documentation generated on Wed Nov 24 2021 08:01:52 using doxygen 1.8.15