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CollisionDetection.h File Reference

Classes

class  G3D::CollisionDetection
 
Collision detection primitives and tools for building higher order collision detection schemes. More...
 

Namespaces

 G3D
 

Detailed Description

Referenced Code: Spherical collision and bounce direction based on Paul Nettle's ftp://ftp.3dmaileffects.com/pub/FluidStudios/CollisionDetection/Fluid_Studios_Generic_Collision_Detection_for_Games_Using_Ellipsoids.pdf and comments by Max McGuire. Ray-sphere intersection by Eric Haines.
Referenced Code: Box-Box intersection written by Kevin Egan.
Referenced Code: Box-Triangle by Tomas Akenine-Moller

G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License


documentation generated on Wed Nov 24 2021 08:01:51 using doxygen 1.8.15