- Referenced Code: Spherical collision and bounce direction based on Paul Nettle's ftp://ftp.3dmaileffects.com/pub/FluidStudios/CollisionDetection/Fluid_Studios_Generic_Collision_Detection_for_Games_Using_Ellipsoids.pdf and comments by Max McGuire. Ray-sphere intersection by Eric Haines.
- Referenced Code: Box-Box intersection written by Kevin Egan.
- Referenced Code: Box-Triangle by Tomas Akenine-Moller
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