G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.
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void | G3D::runConcurrently (const Point3int32 &start, const Point3int32 &stopBefore, const std::function< void(Point3int32)> &callback, bool singleThread=false) |
| Iterates over a 3D region using multiple threads and blocks until all threads have completed. More...
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void | G3D::runConcurrently (const Point2int32 &start, const Point2int32 &stopBefore, const std::function< void(Point2int32)> &callback, bool singleThread=false) |
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void | G3D::runConcurrently (const int &start, const int &stopBefore, const std::function< void(int)> &callback, bool singleThread=false) |
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void | G3D::runConcurrently (const size_t &start, const size_t &stopBefore, const std::function< void(size_t)> &callback, bool singleThread=false) |
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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.