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G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License. More...
Classes | |
struct | HashTrait< G3D::Vector3 > |
struct | PositionTrait< class G3D::Vector2 > |
struct | PositionTrait< class G3D::Vector3 > |
class | G3D::Vector3 |
3x1 or 1x3 vector using float32 representation. More... | |
Namespaces | |
G3D | |
Typedefs | |
typedef Vector3 | G3D::Point3 |
Points are technically distinct mathematical entities from vectors. More... | |
Functions | |
void | G3D::deserialize (Vector3::Axis &a, class BinaryInput &bo) |
void | G3D::deserialize (Vector3 &v, class BinaryInput &b) |
G3D::Vector3 | G3D::operator* (float s, const G3D::Vector3 &v) |
G3D::Vector3 | G3D::operator* (double s, const G3D::Vector3 &v) |
G3D::Vector3 | G3D::operator* (int s, const G3D::Vector3 &v) |
std::ostream & | G3D::operator<< (std::ostream &os, const Vector3 &) |
void | G3D::serialize (const Vector3::Axis &a, class BinaryOutput &bo) |
void | G3D::serialize (const Vector3 &v, class BinaryOutput &b) |
Vector3 | G3D::squareMagnitude (const Vector3 &x) |
Preserves sign while squaring magnitude. More... | |
G3D Innovation Engine http://casual-effects.com/g3d Copyright 2000-2019, Morgan McGuire All rights reserved Available under the BSD License.