ArticulatedModel class | G3D::ArticulatedModel::Geometry | friend |
boxBounds | G3D::ArticulatedModel::Geometry | |
buildFaceArray(Array< Face > &faceArray, Face::AdjacentFaceTable &adjacentFaceTable, const Array< Mesh *> &meshes) | G3D::ArticulatedModel::Geometry | |
cleanGeometry(const CleanGeometrySettings &settings, const Array< Mesh *> &meshes) | G3D::ArticulatedModel::Geometry | |
clearAttributeArrays() | G3D::ArticulatedModel::Geometry | |
computeBounds(const Array< Mesh *> &affectedMeshes) | G3D::ArticulatedModel::Geometry | |
computeMissingTangents(const Array< Mesh *> affectedMeshes) | G3D::ArticulatedModel::Geometry | |
computeMissingVertexNormals(Array< Face > &faceArray, const Face::AdjacentFaceTable &adjacentFaceTable, const float maximumSmoothAngle) | G3D::ArticulatedModel::Geometry | |
cpuVertexArray | G3D::ArticulatedModel::Geometry | |
determineCleaningNeeds(bool &computeSomeNormals, bool &computeSomeTangents) | G3D::ArticulatedModel::Geometry | |
getAffectedMeshes(const Array< Mesh *> &fullMeshArray, Array< Mesh *> &affectedMeshes) | G3D::ArticulatedModel::Geometry | |
gpuBoneIndicesArray | G3D::ArticulatedModel::Geometry | |
gpuBoneWeightsArray | G3D::ArticulatedModel::Geometry | |
gpuNormalArray | G3D::ArticulatedModel::Geometry | |
gpuPositionArray | G3D::ArticulatedModel::Geometry | |
gpuTangentArray | G3D::ArticulatedModel::Geometry | |
gpuTexCoord0Array | G3D::ArticulatedModel::Geometry | |
gpuTexCoord1Array | G3D::ArticulatedModel::Geometry | |
gpuVertexColorArray | G3D::ArticulatedModel::Geometry | |
hasBones() const | G3D::ArticulatedModel::Geometry | inline |
mergeVertices(const Array< Face > &faceArray, float maxNormalWeldAngle, const Array< Mesh *> affectedMeshes) | G3D::ArticulatedModel::Geometry | |
name | G3D::ArticulatedModel::Geometry | |
sphereBounds | G3D::ArticulatedModel::Geometry | |
subdivideUntilThresholdEdgeLength(const Array< Mesh *> &affectedMeshes, const float edgeLengthThreshold=0.1f, const float positionEpsilon=0.001f, const float normalAngleEpsilon=0.01f, const float texCoordEpsilon=0.01f) | G3D::ArticulatedModel::Geometry | |