| beginBits() | G3D::BinaryInput | |
| BinaryInput(const String &filename, G3DEndian fileEndian, bool compressed=false) | G3D::BinaryInput | |
| BinaryInput(const uint8 *data, int64 dataLen, G3DEndian dataEndian, bool compressed=false, bool copyMemory=true) | G3D::BinaryInput | |
| endBits() | G3D::BinaryInput | |
| endian() const | G3D::BinaryInput | inline |
| getCArray() | G3D::BinaryInput | inline |
| getFilename() const | G3D::BinaryInput | inline |
| getLength() const | G3D::BinaryInput | inline |
| getPosition() const | G3D::BinaryInput | inline |
| hasMore() const | G3D::BinaryInput | inline |
| NO_COPY | G3D::BinaryInput | static |
| operator[](int64 n) | G3D::BinaryInput | inline |
| readBits(int numBits) | G3D::BinaryInput | |
| readBool8() | G3D::BinaryInput | inline |
| readBool8(bool *out, int64 n) | G3D::BinaryInput | |
| readBool8(std::vector< bool > &out, int64 n) | G3D::BinaryInput | |
| readBool8(Array< bool > &out, int64 n) | G3D::BinaryInput | |
| readBytes(void *bytes, int64 n) | G3D::BinaryInput | |
| readColor3() | G3D::BinaryInput | |
| readColor4() | G3D::BinaryInput | |
| readFixedLengthString(int numBytes) | G3D::BinaryInput | |
| readFloat32() | G3D::BinaryInput | inline |
| readFloat32(float32 *out, int64 n) | G3D::BinaryInput | |
| readFloat32(std::vector< float32 > &out, int64 n) | G3D::BinaryInput | |
| readFloat32(Array< float32 > &out, int64 n) | G3D::BinaryInput | |
| readFloat64() | G3D::BinaryInput | inline |
| readFloat64(float64 *out, int64 n) | G3D::BinaryInput | |
| readFloat64(std::vector< float64 > &out, int64 n) | G3D::BinaryInput | |
| readFloat64(Array< float64 > &out, int64 n) | G3D::BinaryInput | |
| readInt16() | G3D::BinaryInput | inline |
| readInt16(int16 *out, int64 n) | G3D::BinaryInput | |
| readInt16(std::vector< int16 > &out, int64 n) | G3D::BinaryInput | |
| readInt16(Array< int16 > &out, int64 n) | G3D::BinaryInput | |
| readInt32() | G3D::BinaryInput | inline |
| readInt32(int32 *out, int64 n) | G3D::BinaryInput | |
| readInt32(std::vector< int32 > &out, int64 n) | G3D::BinaryInput | |
| readInt32(Array< int32 > &out, int64 n) | G3D::BinaryInput | |
| readInt64() | G3D::BinaryInput | inline |
| readInt64(int64 *out, int64 n) | G3D::BinaryInput | |
| readInt64(std::vector< int64 > &out, int64 n) | G3D::BinaryInput | |
| readInt64(Array< int64 > &out, int64 n) | G3D::BinaryInput | |
| readInt8() | G3D::BinaryInput | inline |
| readInt8(int8 *out, int64 n) | G3D::BinaryInput | |
| readInt8(std::vector< int8 > &out, int64 n) | G3D::BinaryInput | |
| readInt8(Array< int8 > &out, int64 n) | G3D::BinaryInput | |
| readString(int64 maxLength) | G3D::BinaryInput | |
| readString() | G3D::BinaryInput | |
| readString32() | G3D::BinaryInput | |
| readStringEven() | G3D::BinaryInput | |
| readStringNewline() | G3D::BinaryInput | |
| readUInt16() | G3D::BinaryInput | inline |
| readUInt16(uint16 *out, int64 n) | G3D::BinaryInput | |
| readUInt16(std::vector< uint16 > &out, int64 n) | G3D::BinaryInput | |
| readUInt16(Array< uint16 > &out, int64 n) | G3D::BinaryInput | |
| readUInt32() | G3D::BinaryInput | inline |
| readUInt32(uint32 *out, int64 n) | G3D::BinaryInput | |
| readUInt32(std::vector< uint32 > &out, int64 n) | G3D::BinaryInput | |
| readUInt32(Array< uint32 > &out, int64 n) | G3D::BinaryInput | |
| readUInt64() | G3D::BinaryInput | |
| readUInt64(uint64 *out, int64 n) | G3D::BinaryInput | |
| readUInt64(std::vector< uint64 > &out, int64 n) | G3D::BinaryInput | |
| readUInt64(Array< uint64 > &out, int64 n) | G3D::BinaryInput | |
| readUInt8() | G3D::BinaryInput | inline |
| readUInt8(uint8 *out, int64 n) | G3D::BinaryInput | |
| readUInt8(std::vector< uint8 > &out, int64 n) | G3D::BinaryInput | |
| readUInt8(Array< uint8 > &out, int64 n) | G3D::BinaryInput | |
| readUNorm8() | G3D::BinaryInput | inline |
| readVector2() | G3D::BinaryInput | |
| readVector3() | G3D::BinaryInput | |
| readVector4() | G3D::BinaryInput | |
| reset() | G3D::BinaryInput | inline |
| setEndian(G3DEndian endian) | G3D::BinaryInput | |
| setPosition(int64 p) | G3D::BinaryInput | inline |
| size() const | G3D::BinaryInput | inline |
| skip(int64 n) | G3D::BinaryInput | inline |
| ~BinaryInput() | G3D::BinaryInput | virtual |