beginBits() | G3D::BinaryInput | |
BinaryInput(const String &filename, G3DEndian fileEndian, bool compressed=false) | G3D::BinaryInput | |
BinaryInput(const uint8 *data, int64 dataLen, G3DEndian dataEndian, bool compressed=false, bool copyMemory=true) | G3D::BinaryInput | |
endBits() | G3D::BinaryInput | |
endian() const | G3D::BinaryInput | inline |
getCArray() | G3D::BinaryInput | inline |
getFilename() const | G3D::BinaryInput | inline |
getLength() const | G3D::BinaryInput | inline |
getPosition() const | G3D::BinaryInput | inline |
hasMore() const | G3D::BinaryInput | inline |
NO_COPY | G3D::BinaryInput | static |
operator[](int64 n) | G3D::BinaryInput | inline |
readBits(int numBits) | G3D::BinaryInput | |
readBool8() | G3D::BinaryInput | inline |
readBool8(bool *out, int64 n) | G3D::BinaryInput | |
readBool8(std::vector< bool > &out, int64 n) | G3D::BinaryInput | |
readBool8(Array< bool > &out, int64 n) | G3D::BinaryInput | |
readBytes(void *bytes, int64 n) | G3D::BinaryInput | |
readColor3() | G3D::BinaryInput | |
readColor4() | G3D::BinaryInput | |
readFixedLengthString(int numBytes) | G3D::BinaryInput | |
readFloat32() | G3D::BinaryInput | inline |
readFloat32(float32 *out, int64 n) | G3D::BinaryInput | |
readFloat32(std::vector< float32 > &out, int64 n) | G3D::BinaryInput | |
readFloat32(Array< float32 > &out, int64 n) | G3D::BinaryInput | |
readFloat64() | G3D::BinaryInput | inline |
readFloat64(float64 *out, int64 n) | G3D::BinaryInput | |
readFloat64(std::vector< float64 > &out, int64 n) | G3D::BinaryInput | |
readFloat64(Array< float64 > &out, int64 n) | G3D::BinaryInput | |
readInt16() | G3D::BinaryInput | inline |
readInt16(int16 *out, int64 n) | G3D::BinaryInput | |
readInt16(std::vector< int16 > &out, int64 n) | G3D::BinaryInput | |
readInt16(Array< int16 > &out, int64 n) | G3D::BinaryInput | |
readInt32() | G3D::BinaryInput | inline |
readInt32(int32 *out, int64 n) | G3D::BinaryInput | |
readInt32(std::vector< int32 > &out, int64 n) | G3D::BinaryInput | |
readInt32(Array< int32 > &out, int64 n) | G3D::BinaryInput | |
readInt64() | G3D::BinaryInput | inline |
readInt64(int64 *out, int64 n) | G3D::BinaryInput | |
readInt64(std::vector< int64 > &out, int64 n) | G3D::BinaryInput | |
readInt64(Array< int64 > &out, int64 n) | G3D::BinaryInput | |
readInt8() | G3D::BinaryInput | inline |
readInt8(int8 *out, int64 n) | G3D::BinaryInput | |
readInt8(std::vector< int8 > &out, int64 n) | G3D::BinaryInput | |
readInt8(Array< int8 > &out, int64 n) | G3D::BinaryInput | |
readString(int64 maxLength) | G3D::BinaryInput | |
readString() | G3D::BinaryInput | |
readString32() | G3D::BinaryInput | |
readStringEven() | G3D::BinaryInput | |
readStringNewline() | G3D::BinaryInput | |
readUInt16() | G3D::BinaryInput | inline |
readUInt16(uint16 *out, int64 n) | G3D::BinaryInput | |
readUInt16(std::vector< uint16 > &out, int64 n) | G3D::BinaryInput | |
readUInt16(Array< uint16 > &out, int64 n) | G3D::BinaryInput | |
readUInt32() | G3D::BinaryInput | inline |
readUInt32(uint32 *out, int64 n) | G3D::BinaryInput | |
readUInt32(std::vector< uint32 > &out, int64 n) | G3D::BinaryInput | |
readUInt32(Array< uint32 > &out, int64 n) | G3D::BinaryInput | |
readUInt64() | G3D::BinaryInput | |
readUInt64(uint64 *out, int64 n) | G3D::BinaryInput | |
readUInt64(std::vector< uint64 > &out, int64 n) | G3D::BinaryInput | |
readUInt64(Array< uint64 > &out, int64 n) | G3D::BinaryInput | |
readUInt8() | G3D::BinaryInput | inline |
readUInt8(uint8 *out, int64 n) | G3D::BinaryInput | |
readUInt8(std::vector< uint8 > &out, int64 n) | G3D::BinaryInput | |
readUInt8(Array< uint8 > &out, int64 n) | G3D::BinaryInput | |
readUNorm8() | G3D::BinaryInput | inline |
readVector2() | G3D::BinaryInput | |
readVector3() | G3D::BinaryInput | |
readVector4() | G3D::BinaryInput | |
reset() | G3D::BinaryInput | inline |
setEndian(G3DEndian endian) | G3D::BinaryInput | |
setPosition(int64 p) | G3D::BinaryInput | inline |
size() const | G3D::BinaryInput | inline |
skip(int64 n) | G3D::BinaryInput | inline |
~BinaryInput() | G3D::BinaryInput | virtual |