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G3D::BinaryInput Member List

This is the complete list of members for G3D::BinaryInput, including all inherited members.

beginBits()G3D::BinaryInput
BinaryInput(const String &filename, G3DEndian fileEndian, bool compressed=false)G3D::BinaryInput
BinaryInput(const uint8 *data, int64 dataLen, G3DEndian dataEndian, bool compressed=false, bool copyMemory=true)G3D::BinaryInput
endBits()G3D::BinaryInput
endian() constG3D::BinaryInputinline
getCArray()G3D::BinaryInputinline
getFilename() constG3D::BinaryInputinline
getLength() constG3D::BinaryInputinline
getPosition() constG3D::BinaryInputinline
hasMore() constG3D::BinaryInputinline
NO_COPYG3D::BinaryInputstatic
operator[](int64 n)G3D::BinaryInputinline
readBits(int numBits)G3D::BinaryInput
readBool8()G3D::BinaryInputinline
readBool8(bool *out, int64 n)G3D::BinaryInput
readBool8(std::vector< bool > &out, int64 n)G3D::BinaryInput
readBool8(Array< bool > &out, int64 n)G3D::BinaryInput
readBytes(void *bytes, int64 n)G3D::BinaryInput
readColor3()G3D::BinaryInput
readColor4()G3D::BinaryInput
readFixedLengthString(int numBytes)G3D::BinaryInput
readFloat32()G3D::BinaryInputinline
readFloat32(float32 *out, int64 n)G3D::BinaryInput
readFloat32(std::vector< float32 > &out, int64 n)G3D::BinaryInput
readFloat32(Array< float32 > &out, int64 n)G3D::BinaryInput
readFloat64()G3D::BinaryInputinline
readFloat64(float64 *out, int64 n)G3D::BinaryInput
readFloat64(std::vector< float64 > &out, int64 n)G3D::BinaryInput
readFloat64(Array< float64 > &out, int64 n)G3D::BinaryInput
readInt16()G3D::BinaryInputinline
readInt16(int16 *out, int64 n)G3D::BinaryInput
readInt16(std::vector< int16 > &out, int64 n)G3D::BinaryInput
readInt16(Array< int16 > &out, int64 n)G3D::BinaryInput
readInt32()G3D::BinaryInputinline
readInt32(int32 *out, int64 n)G3D::BinaryInput
readInt32(std::vector< int32 > &out, int64 n)G3D::BinaryInput
readInt32(Array< int32 > &out, int64 n)G3D::BinaryInput
readInt64()G3D::BinaryInputinline
readInt64(int64 *out, int64 n)G3D::BinaryInput
readInt64(std::vector< int64 > &out, int64 n)G3D::BinaryInput
readInt64(Array< int64 > &out, int64 n)G3D::BinaryInput
readInt8()G3D::BinaryInputinline
readInt8(int8 *out, int64 n)G3D::BinaryInput
readInt8(std::vector< int8 > &out, int64 n)G3D::BinaryInput
readInt8(Array< int8 > &out, int64 n)G3D::BinaryInput
readString(int64 maxLength)G3D::BinaryInput
readString()G3D::BinaryInput
readString32()G3D::BinaryInput
readStringEven()G3D::BinaryInput
readStringNewline()G3D::BinaryInput
readUInt16()G3D::BinaryInputinline
readUInt16(uint16 *out, int64 n)G3D::BinaryInput
readUInt16(std::vector< uint16 > &out, int64 n)G3D::BinaryInput
readUInt16(Array< uint16 > &out, int64 n)G3D::BinaryInput
readUInt32()G3D::BinaryInputinline
readUInt32(uint32 *out, int64 n)G3D::BinaryInput
readUInt32(std::vector< uint32 > &out, int64 n)G3D::BinaryInput
readUInt32(Array< uint32 > &out, int64 n)G3D::BinaryInput
readUInt64()G3D::BinaryInput
readUInt64(uint64 *out, int64 n)G3D::BinaryInput
readUInt64(std::vector< uint64 > &out, int64 n)G3D::BinaryInput
readUInt64(Array< uint64 > &out, int64 n)G3D::BinaryInput
readUInt8()G3D::BinaryInputinline
readUInt8(uint8 *out, int64 n)G3D::BinaryInput
readUInt8(std::vector< uint8 > &out, int64 n)G3D::BinaryInput
readUInt8(Array< uint8 > &out, int64 n)G3D::BinaryInput
readUNorm8()G3D::BinaryInputinline
readVector2()G3D::BinaryInput
readVector3()G3D::BinaryInput
readVector4()G3D::BinaryInput
reset()G3D::BinaryInputinline
setEndian(G3DEndian endian)G3D::BinaryInput
setPosition(int64 p)G3D::BinaryInputinline
size() constG3D::BinaryInputinline
skip(int64 n)G3D::BinaryInputinline
~BinaryInput()G3D::BinaryInputvirtual

documentation generated on Wed Nov 24 2021 08:01:53 using doxygen 1.8.15